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Updated to android build tools 29.0.3 #154

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merged 8 commits into from
Sep 22, 2020
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@JCash JCash commented Mar 24, 2020

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@JCash JCash requested a review from britzl March 24, 2020 11:21
@britzl britzl merged commit 6239f94 into dev Sep 22, 2020
@britzl britzl deleted the android-build-tools-update branch September 22, 2020 10:50
denis256 added a commit to unidev-games/extender that referenced this pull request Feb 13, 2021
* Removed test for 1.2.164

* Download the prebuilt cctools from S3

* Added support for downloading sdks from multiple archives repositories

* Updated to use iPhoneOS 13.5, and Xcode 11.5

Removed iPhoneOS 12.1

* Check for platform "osx"

* Added support for emscripten 1.39.20

* Update Extender.java

* Update ProcessExecutor for thread-safety

* Issue 171: Add support for custom include path

* Issue 5190: Added support for "excludeDynamicLibs" in manifest

* Added missing tool cabextract to Dockerfile

* Use `org.apache.commons.configuration2` instead of `org.apache.commons.configuration`

* fix test for manifest merge tool

* Added 1.2.173 to the tests

Added more info when template substitution doesn't work

* Issue 5057: Added support for iOS 14 and XCode 12

* Fix for darwin builds (bad environment variable name)

* Updated to android build tools 29.0.3  (defold#154)

* Updated to android build tools 29.0.3

* Updated to clang 10

* Slimmed down Xcode package by ~800mb

Avoid installing two MacOS sdk's

* Removed old hardcoded fixes

* Moved the gradle installation to last for easier commenting out the platform parts

* Fix for missing xcode folder

* Capture new aapt2 commands from build.yml

* Use aapt2 if available

* Fixed compile errors

* Issue 178: Bitcode linker error

* Issue 180: Compile extensions in alphabetical order

* Link with libraries in reverse alphabetical order

* Use the Android Gradle plugin to migrate dependencies to Android X (defold#182)

* Initial commit

* ANDROID_SDK_HOME is the location of the .android folder

* Fixed broken test

* Added comments to the gradle.properties values

* Read the jetifier setting from the app manifest

* Don't hardcode compile sdk version in build.gradle

* Updated to Emscripten 2.0.10

* Added copy of GL/gl.h so includes can find it

* Updated to Emscripten 2.0.11

* Updated Xcode 12.1 package which includes swift libraries

Co-authored-by: JCash <mwesterdahl76@gmail.com>
Co-authored-by: Björn Ritzl <bjorn.ritzl@gmail.com>
Co-authored-by: Artsiom Trubchyk <aglitchman@gmail.com>
Co-authored-by: Alexey Gulev <me@agulev.com>
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2 participants