This repository has been archived by the owner on Apr 16, 2024. It is now read-only.
v2.74
- Enabling 16K sized surfaces in DDraw (Demon World 2)
- Optimizing filling-type GPU-work all along the code for lower GPU usage (DDraw/D3D/presentation)
- This also involves some improvements in filling capabilities of DDraw
- Removing an old general limitation related to swapchains + code refactoring
- Implementing an FPS-limiter configurable through the new option GeneralExt\FPSLimit
- Fixing bicubic + Lanczos filters combined with CRT-like appearance and integer scaling
- Adding a new option GeneralExt\CursorScaleFactor to control the integer scaled appearance of the emulated hw cursor
- Adding option DirectXExt\Default3DRenderFormat for possible higher dynamic range
- Fixing a vs.1.x shader translator bug (The History Channel - Civil War)
- Fixing a regressive D3D12 DX backend bug
- Fixing a D3D12 common backend cache bug (nVidia Chameleon demo)
- Fixing a bug with forced MSAA in D3D11/12 DX backends
- Implementing missing point-type fillmode (nVidia tech demos)
- Implementing some missing things in DDraw (Near Fantasy Space)
- Minor change in handling the FPU state (Tantra Online)
- A Glide3 incompatibility is fixed (Test Drive 5)
- Glide x64 bugfixings: bad thick-line drawing and crash in guDrawPolygonVertexListWithClip
- Slight modification in Glide window handling when enviroment is configured to Dosbox