Change socket to recognize current viewport and filter players on that #113
+34
−14
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Description
I made a validation on socket event when verifying players valid based on player and viewport x,y and pass those players to the broadcast event.
Related Issue
#27
Motivation and Context
This resolve chat local issue, before, all users connected will see the sent message, now just the players inside the sender viewport can do that.
How Has This Been Tested?
Q&A (manual testing)
Screenshots (if appropriate):
Types of change