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flightsim.py
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flightsim.py
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import os
import pygame
import sys
from cloudgenerator import Cloudgenerator
from debug import Debug
from displays.heightindicator import Heightindicator
from displays.thrustindicator import Thrustindicator
from displays.speedindicator import Speedindicator
from displays.multidisplay import Multidisplay
from displays.navigation import Navigation
from plane import Plane
from scenery import Scenery
from groundobjects import GroundObjects
from collision_detection import CollisionDetection
class Flightsim():
def __init__(self):
self.is_game_running = True
self.fps = 30
self.clock = pygame.time.Clock()
self.screen = self.__init_display()
self.scenery = Scenery(self.screen)
self.groundobjects = GroundObjects(self.screen)
self.plane = Plane(self.screen, self.scenery)
self.scenery.register_plane(self.plane)
self.groundobjects.register_plane(self.plane)
self.collision_detection = CollisionDetection(self.screen, self)
self.collision_detection.register_plane(self.plane)
self.collision_detection.register_groundobjects(self.groundobjects.get_groundobjects())
self.cloudgenerator = Cloudgenerator(self.screen)
self.cloudgenerator.register_plane(self.plane)
self.speedindicator = Speedindicator(self.screen)
self.heightindicator = Heightindicator(self.screen)
self.thrustindicator = Thrustindicator(self.screen)
self.multidisplay = Multidisplay(self.screen, self.plane)
self.navigationdisplay = Navigation(self.screen)
self.debug = Debug(self.screen, self.plane, self.cloudgenerator)
def __init_display(self):
pygame.init()
self.screen = pygame.display.set_mode((1280, 745))
self.screen.fill([0, 0, 0])
icon = pygame.image.load(os.path.join('graphics', 'icon.png'))
icon = pygame.transform.scale(icon, (32, 32))
pygame.display.set_icon(icon)
pygame.display.set_caption('Boring Flightsim')
return self.screen
def run_game(self):
while True:
self.clock.tick(30)
self.fps = self.clock.get_fps()
if self.fps < 1:
self.fps = 30
# Draw the self.scenery
self.scenery.update()
# Draw the groundobjects
self.groundobjects.update()
# Update the cloud-generator
self.cloudgenerator.update()
# Draw the speed indicator
self.speedindicator.update(self.plane.get_speed())
# Draw the height indicator
self.heightindicator.update(self.plane.get_feet())
# Draw the thrust indicator
self.thrustindicator.update(self.plane.get_thrust(), self.plane.engine_running)
# Draw the flight multidisplay
self.multidisplay.update()
# Draw the navigation display
self.navigationdisplay.update(self.plane.get_travelled_x_distance())
# Draw self.debug infos
self.debug.update()
# Draw the self.plane
self.plane.update()
# Check is a collision occured
self.collision_detection.update()
# Check if we fire an event:
if self.plane.engine_running and self.plane.travelled_x_distance > 3000:
self.plane.turn_engines_off()
# Do the final draw operation
pygame.display.flip()
# Handle events
self.__handle_events(pygame.event.get())
def stop_simulation(self):
self.is_game_running = False
def __handle_events(self, events):
for event in events:
if event.type == pygame.QUIT:
sys.exit()
elif (event.type == pygame.KEYDOWN) and self.is_game_running:
if event.key == pygame.K_w:
# more thrust
self.plane.increase_speed()
if event.key == pygame.K_s:
# less thrust
self.plane.decrease_speed()
if event.key == pygame.K_UP:
# pull up
self.plane.pull_up()
if event.key == pygame.K_DOWN:
# pull up
self.plane.push_down()
if event.key == pygame.K_g:
# Toggle gear
self.plane.toggle_landing_gear()
if event.key == pygame.K_a:
# Toggle Airbreak
self.plane.toggle_airbrake()
# self.debug code
if event.key == pygame.K_t:
# pull up
self.plane.set_speed(200)
if __name__ == "__main__":
flightsim = Flightsim()
flightsim.run_game()