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var ctx = document.createElement('canvas').getContext('experimental-webgl');
What needs to be done to make that works?
`public object getContext(string contextType) { if (contextType == "2d") { if (this.context == null) { this.context = new CanvasRenderingContext2D(this.window, this); } return this.context; } else if (contextType == "experimental-webgl") { if (this.context == null) { this.context = new CanvasRenderingContext2D(this.window, this); } return this.context; } return null; }`
The text was updated successfully, but these errors were encountered:
http://stackoverflow.com/questions/22751313/what-is-the-difference-between-getcontextwebgl-vs-getcontext3d
How to create IWebGLRenderingContext.cs ?
Sorry, something went wrong.
Getting 3D context from Angle? microsoft/angle#86
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var ctx = document.createElement('canvas').getContext('experimental-webgl');
What needs to be done to make that works?
The text was updated successfully, but these errors were encountered: