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Streams won't render correct with shaders #84
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Temporary fix: open the mod's .jar file as an archive and edit the block.properties file, which should look like this: block.8=streams:river/tile.water/-2/-2 streams:river/tile.water/-2/-1 streams:river/tile.water/-2/0 streams:river/tile.water/-2/1 streams:river/tile.water/-2/2 streams:river/tile.water/-1/-2 streams:river/tile.water/-1/2 streams:river/tile.water/0/-2 streams:river/tile.water/0/0 streams:river/tile.water/0/2 streams:river/tile.water/1/-2 streams:river/tile.water/1/2 streams:river/tile.water/2/-2 streams:river/tile.water/2/-1 streams:river/tile.water/2/0 streams:river/tile.water/2/1 streams:river/tile.water/2/2 block.13000=streams:river/tile.water/-2/-2 streams:river/tile.water/-2/-1 streams:river/tile.water/-2/0 streams:river/tile.water/-2/1 streams:river/tile.water/-2/2 streams:river/tile.water/-1/-2 streams:river/tile.water/-1/2 streams:river/tile.water/0/-2 streams:river/tile.water/0/0 streams:river/tile.water/0/2 streams:river/tile.water/1/-2 streams:river/tile.water/1/2 streams:river/tile.water/2/-2 streams:river/tile.water/2/-1 streams:river/tile.water/2/0 streams:river/tile.water/2/1 streams:river/tile.water/2/2 changing the first line from block.8 to block.10008 fixes it for me, which should give you block.10008=streams:river/tile.water/-2/-2 streams:river/tile.water/-2/-1 streams:river/tile.water/-2/0 streams:river/tile.water/-2/1 streams:river/tile.water/-2/2 streams:river/tile.water/-1/-2 streams:river/tile.water/-1/2 streams:river/tile.water/0/-2 streams:river/tile.water/0/0 streams:river/tile.water/0/2 streams:river/tile.water/1/-2 streams:river/tile.water/1/2 streams:river/tile.water/2/-2 streams:river/tile.water/2/-1 streams:river/tile.water/2/0 streams:river/tile.water/2/1 streams:river/tile.water/2/2 block.13000=streams:river/tile.water/-2/-2 streams:river/tile.water/-2/-1 streams:river/tile.water/-2/0 streams:river/tile.water/-2/1 streams:river/tile.water/-2/2 streams:river/tile.water/-1/-2 streams:river/tile.water/-1/2 streams:river/tile.water/0/-2 streams:river/tile.water/0/0 streams:river/tile.water/0/2 streams:river/tile.water/1/-2 streams:river/tile.water/1/2 streams:river/tile.water/2/-2 streams:river/tile.water/2/-1 streams:river/tile.water/2/0 streams:river/tile.water/2/1 streams:river/tile.water/2/2 this probably can be fixed really easily in the next update |
Now it will render It but it appears as static water and not as a stream With moving water |
Yep, have the exact same problem now. |
I came to here to say this an issue too. The mod looks great but this is a deal breaker for me. |
This one is a bit tricky, because depending on the mod's Regarding water not flowing: very few shaders display water currents currently, I know SEUS did in 10.1 by overlaying the vanilla moving lines, but it stopped doing so in 11.0. This isn't specific to Streams, if you look at regular vanilla flowing water you'll probably see no current in most shaders, you just know it flows based on looking at the angles of the blocks. So I don't think Streams can do anything about this unfortunately. |
thought id add to this, i think it should be up to the end user to add the compatibility themselves, they just need to add support via the shaderpacks block.properties which isnt much of a task at all. find the line for water and add the lines mentioned above. also bsl quite recently changed their line for water to 10300 the best thing you can do really is to instruct users who have the problem via some sort of faq. |
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my comment explains what it is and how to do it for bsl. |
I fixed this by extracting my shaderpack, opening the block.properties file, finding the appropriate line for my game version, and adding the following to it: BSL_v8.2.01 on 1.12.2
The entire line now looks like this:
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Im using Sildurs Shaders but this is with every other too
I cant see any Errors in the Log an the Block.properties gets loaded correctly
[Client thread/INFO] [Config]: [OptiFine] [Shaders] Parsing block mappings: streams:shaders/block.properties
I can Post the full Log if you want to
Edit: Some Shaders load the Water but it has no Flow it looks like static water
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