TESUnityVR 0.2
Changes
- You can create a Config.ini file to activate some features (take a look at the README.md)
- New material manager with more Shaders (Standard, Unlit, Bumped Diffuse)
- You can copy your
Data Files
folder in the root folder of the project / release folder and TESUnity will start the game automatically - Fixed the first spawn
About the material update
The game uses the Bumped Diffuse Shader by default because it is the best compromise (performance vs quality). You can try to use the Standard Shader but it's not yet ready. If you want more rendering speed, you can enable the Unlit Shader (no lights, no shadows).
This branch will soon be merged in the main repository.