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dennisyolkin edited this page Sep 14, 2010 · 8 revisions

The goal of this project is to develop an application that can load and render game world of GTA III, GTA Vice City and GTA San Andreas using Microsoft XNA Game Studio.

Now it successfully loads and renders gameworlds from GTA III and GTA ViceCity. Two levels of detail are used: objects near camera are drawing in high-detailed mode, all other objects are drawing in low-detailed mode.

San Andreas is not supported now. If you remove game version check and try to load GTA SA, you’ll see some low-detailed world like SanAndreas gameworld. The problems are connected to format differences.

There are some problems with performance. Firstly, this application uses a lot of memory (I develop it using notebook with 3GB RAM and sometimes get message about low memory). Secondly, water rendering is very slow, so I recommend to turn off water rendering (it can be done using config file) to increase FPS. There is an issue about this problem.

More information can be found in README file.

Screenshot from GTA III gameworld:

Screenshot from GTA ViceCity gameworld:

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