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Issues list

Fix mating cost calculation performance Performance related features
#53 opened Mar 13, 2018 by deontologician
Allow variable feeder populations simulation-rules Related to the game the robots are playing speculative Some idea I had, not seriously considered implementation yet
#49 opened Mar 12, 2018 by deontologician
Statistics tracking over time infrastructure Related to how the simulation is executed, not the game itself.
#48 opened Mar 12, 2018 by deontologician
Multithreading infrastructure Related to how the simulation is executed, not the game itself. performance Performance related features
#47 opened Feb 16, 2018 by deontologician
Running evofighters on a gpu performance Performance related features speculative Some idea I had, not seriously considered implementation yet
#46 opened Feb 16, 2018 by deontologician
Need a way to "promote" items simulation-rules Related to the game the robots are playing speculative Some idea I had, not seriously considered implementation yet
#42 opened Mar 2, 2015 by deontologician
Create tools to examine the save file infrastructure Related to how the simulation is executed, not the game itself.
#40 opened Mar 2, 2015 by deontologician
Emulate genotype/phenotype for diversity simulation-rules Related to the game the robots are playing
#39 opened Mar 2, 2015 by deontologician
Create "epochs" for diversity simulation-rules Related to the game the robots are playing speculative Some idea I had, not seriously considered implementation yet
#38 opened Mar 2, 2015 by deontologician
More reductions for simplify infrastructure Related to how the simulation is executed, not the game itself. performance Performance related features
#35 opened Feb 11, 2015 by deontologician
Different damage types should do different things simulation-rules Related to the game the robots are playing
#32 opened Apr 8, 2012 by deontologician
Add gene tracking statistics. infrastructure Related to how the simulation is executed, not the game itself.
#18 opened Mar 18, 2012 by deontologician
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