/
Main.rb
133 lines (109 loc) · 3.16 KB
/
Main.rb
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require 'rubygems'
require 'opengl'
require 'chingu'
#require '../chingu/lib/chingu'
include Gosu
include Chingu
require_all('models')
class Game < Chingu::Window
attr_reader :factor, :font, :metalfont, :scores
def initialize(width = 800, height = 600, fullscreen = false, update_interval = 16.666666)
super
load_settings
@scores = HighScoreList.load(:size => 10)
# Make sure we have 10 scores to begin with (if the score file was missing or similar)
if @scores[0] == nil
10.times do |i|
@scores << { :name => "BZR", :score => (i+1)*50}
end
end
$last_score = 0
$player_name = nil
@factor = 2.5 # set new objects factor to $window.factor when they initialize, see droid.rb
@sample_queue = []
@current_samples = []
@current_word = nil
@sample_speed = 1.0
@metalfont = Chingu::Animation.new(:file => "metalfont.png", :size => [32,32]).retrofy
@directions_to_xy = { :north => [0, -1], :east => [1, 0], :south => [0, 1], :west => [-1, 0] }
@font_letters = ('A'..'Z').to_a + [' ','.'] + ('0'..'9').to_a + ['!','(',')',',','"','?','*','-']
# Normal font used elsewhere
@font = Font.new($window, default_font_name, 30)
push_game_state( ScamState )
push_game_state( IntroState )
end
#
# Takes a Hash (e.g. :north => true, :east => true } and returns [x, y]
#
def directions_to_xy(directions = nil)
x, y = 0, 0
return [x,y] unless directions
directions.each do |direction, boolean|
if boolean
x += @directions_to_xy[direction][0]
y += @directions_to_xy[direction][1]
end
end
return [x,y]
end
# This method turns a string into an array with the corrensponding index values for the
# bitmap font inside @metalfont
# See PlayState#draw_hud for an example of how to use it
def string_to_index(msg)
arr = []
msg.split("").each do |l|
i = @font_letters.index(l)
if i
arr << i
else
arr << 42
end
end
arr
end
# Load saved settings, or use default ones
def load_settings
# Default
$settings = {}
$settings['sound'] = 0.3
$settings['music'] = 0.1
$settings['robot'] = 0.7
end
def update
super
close if current_parent == self
end
def speak( message, pitch = 1.0 )
@sample_speed = pitch
words = message.split(" ")
samples = []
words.each do |w|
samples << "word_#{w}.wav"
end
@sample_queue << samples
end
def update_speech
if @current_samples.empty? and @current_word == nil
return if @sample_queue.length == 0
@current_samples = @sample_queue.shift
#@sample_speed = 0.90 + rand(0.20)
end
if @current_word == nil
@current_word = Sound[@current_samples.shift].play($settings['robot'], @sample_speed)
else
unless @current_word.playing?
@current_word = nil
end
end
end
def clear_speech( everything = true )
if everything
@current_word.stop if @current_word
@current_word = nil
@current_samples = []
end
@sample_queye = []
end
end
g = Game.new( 800,600, false )
g.show