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hstractor.cpp
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hstractor.cpp
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// -----------------------------------------------------------------------
// $Id: hstractor.cpp,v 1.10 2006/04/29 12:26:33 mark Exp $
// -----------------------------------------------------------------------
#include "pch.h"
#include "hsobjects.h"
#include "hsuniverse.h"
#include "hsinterface.h"
#include "hsutils.h"
#include "hsansi.h"
#include "hspace.h"
#include "hssensors.h"
#include "hsconf.h"
#include "hsengines.h"
#include "hstractor.h"
CHSSysTractor::CHSSysTractor(void)
{
SetType(HSS_TRACTOR);
m_strength = 0;
m_lock = NULL;
m_mode = HSTM_HOLD;
}
CHSSysTractor::~CHSSysTractor(void)
{
if (m_strength)
delete m_strength;
}
HS_BOOL8 CHSSysTractor::SetAttributeValue(const HS_INT8 * pcAttrName,
const HS_INT8 * strValue)
{
// Match the name .. set the value
if (!_stricmp(pcAttrName, "STRENGTH"))
{
if (!*strValue)
{
delete m_strength;
m_strength = NULL;
}
else
{
if (!m_strength)
m_strength = new float;
*m_strength = atoi(strValue);
}
return true;
}
else if (!_stricmp(pcAttrName, "MODE"))
{
if (!*strValue)
{
return false;
}
else
{
if (atoi(strValue) > 2 || atoi(strValue) < 0)
return false;
m_mode = (HS_TMODE) atoi(strValue);
}
return true;
}
else
{
return CHSEngSystem::SetAttributeValue(pcAttrName, strValue);
}
}
void CHSSysTractor::GetAttributeList(CHSAttributeList & rlistAttrs)
{
CHSEngSystem::GetAttributeList(rlistAttrs);
rlistAttrs.push_back("STRENGTH");
rlistAttrs.push_back("MODE");
}
HS_BOOL8
CHSSysTractor::GetAttributeValue(const HS_INT8 * pcAttrName,
CHSVariant & rvarValue,
HS_BOOL8 bAdjusted, HS_BOOL8 bLocalOnly)
{
// Determine attribute, and return the value.
if (!_stricmp(pcAttrName, "STRENGTH"))
{
if (m_strength)
{
rvarValue = *m_strength;
}
else if (!bLocalOnly)
{
rvarValue = GetStrength(bAdjusted);
}
else
{
return false;
}
return true;
}
else if (!_stricmp(pcAttrName, "MODE"))
{
rvarValue = (HS_INT8) m_mode;
return true;
}
else
{
return CHSEngSystem::GetAttributeValue(pcAttrName, rvarValue,
bAdjusted, bLocalOnly);
}
}
float CHSSysTractor::GetStrength(HS_BOOL8 bAdjusted)
{
float rval;
// Do we have a local value?
if (!m_strength)
{
// Do we have a parent?
if (GetParent())
{
CHSSysTractor *ptr;
ptr = (CHSSysTractor *) GetParent();
rval = ptr->GetStrength(false);
}
else
return 0; // default of 1000 (1k)
}
else
rval = *m_strength;
if (bAdjusted)
{
float fVal;
int iOptPower;
iOptPower = GetOptimalPower(false);
fVal = (double) GetCurrentPower();
if (iOptPower)
fVal /= (float) iOptPower;
else
fVal = 1;
rval *= fVal;
}
return rval;
}
void CHSSysTractor::SaveToFile(FILE * fp)
{
// Save the base first
CHSEngSystem::SaveToFile(fp);
// Save our stuff
fprintf(fp, "MODE=%d\n", m_mode);
if (m_strength)
fprintf(fp, "STRENGTH=%.4f\n", *m_strength);
}
void CHSSysTractor::ReleaseLock(HS_DBREF player)
{
if (m_lock == NULL)
{
hsStdError(player, "The tractor beam is not locked on a target.");
return;
}
CHSShip *cShip;
CHS3DObject *tObj;
tObj = m_lock;
m_lock = NULL;
if (!tObj)
return;
cShip = (CHSShip *) GetOwnerObject();
if (!cShip)
return;
cShip->NotifyConsoles(hsInterface.
HSPrintf("%s%s-%s Tractor lock released.",
ANSI_GREEN, ANSI_HILITE, ANSI_NORMAL),
MSG_GENERAL);
tObj->HandleMessage(hsInterface.HSPrintf("%s has released tractor lock.",
cShip->GetName()), MSG_GENERAL,
(long *) cShip);
}
void CHSSysTractor::DoCycle(void)
{
CHSEngSystem::DoCycle();
CHSShip *cShip;
CHS3DObject *tObj;
tObj = m_lock;
if (!tObj)
return;
cShip = (CHSShip *) GetOwnerObject();
if (!cShip)
return;
double cDist;
cDist =
Dist3D(tObj->GetX(), tObj->GetY(), tObj->GetZ(), cShip->GetX(),
cShip->GetY(), cShip->GetZ());
if (cDist > (GetEffect() * 10))
{
m_lock = NULL;
cShip->NotifyConsoles(hsInterface.
HSPrintf
("%s%s-%s Tractor lock target out of range, releasing lock.",
ANSI_GREEN, ANSI_HILITE, ANSI_NORMAL),
MSG_GENERAL);
tObj->HandleMessage("Tractor lock has been released.", MSG_GENERAL,
(long *) cShip);
return;
}
if (!cShip->IsActive() || cShip->IsDestroyed() || !tObj->IsActive() ||
cShip->GetDockedLocation() != HSNOTHING)
{
m_lock = NULL;
cShip->NotifyConsoles(hsInterface.
HSPrintf("%s%s-%s Tractor lock lost.",
ANSI_GREEN, ANSI_HILITE, ANSI_NORMAL),
MSG_GENERAL);
tObj->HandleMessage("Tractor lock has been released.", MSG_GENERAL,
(long *) cShip);
return;
}
if (m_mode == HSTM_TRACTOR)
{
if (cDist > GetEffect())
{
tObj->
MoveInDirection(XYAngle
(tObj->GetX(), tObj->GetY(), cShip->GetX(),
cShip->GetY()), ZAngle(tObj->GetX(),
tObj->GetY(),
tObj->GetZ(),
cShip->GetX(),
cShip->GetY(),
cShip->GetZ()),
GetEffect());
}
else
{
tObj->SetX(cShip->GetX());
tObj->SetY(cShip->GetY());
tObj->SetZ(cShip->GetZ());
}
}
else if (m_mode == HSTM_REPULSE)
{
tObj->
MoveInDirection(XYAngle
(cShip->GetX(), cShip->GetY(), tObj->GetX(),
tObj->GetY()), ZAngle(cShip->GetX(),
cShip->GetY(),
cShip->GetZ(),
tObj->GetX(), tObj->GetY(),
tObj->GetZ()),
GetEffect());
}
else if (m_mode == HSTM_HOLD)
{
if (cShip->GetSpeed() == 0)
return;
float mvAmt;
if ((cShip->GetSpeed() / 3600.00) < GetEffect())
mvAmt = (float) (cShip->GetSpeed() / 3600.00);
else
mvAmt = GetEffect();
tObj->MoveInDirection(cShip->GetXYHeading(), cShip->GetZHeading(),
mvAmt);
}
cDist =
Dist3D(tObj->GetX(), tObj->GetY(), tObj->GetZ(), cShip->GetX(),
cShip->GetY(), cShip->GetZ());
if (cDist > (GetEffect() * 10))
{
m_lock = NULL;
cShip->NotifyConsoles(hsInterface.
HSPrintf
("%s%s-%s Tractor lock target out of range, releasing lock.",
ANSI_GREEN, ANSI_HILITE, ANSI_NORMAL),
MSG_GENERAL);
tObj->HandleMessage("Tractor lock has been released.", MSG_GENERAL,
(long *) cShip);
return;
}
}
CHS3DObject *CHSSysTractor::GetLock(void)
{
return m_lock;
}
float CHSSysTractor::GetEffect(void)
{
float rval;
if (!GetLock())
return 0.00;
CHS3DObject *tObj;
tObj = GetLock();
rval = (float) (GetStrength(true) / tObj->GetSize());
return rval;
}
HS_TMODE CHSSysTractor::GetMode(void)
{
return m_mode;
}
void CHSSysTractor::SetMode(int mode)
{
CHSShip *cShip;
cShip = (CHSShip *) GetOwnerObject();
if (cShip)
{
char tbuf[128];
if (mode == 0)
sprintf_s(tbuf, "tractor");
else if (mode == 1)
sprintf_s(tbuf, "repulse");
else if (mode == 2)
sprintf_s(tbuf, "hold");
cShip->NotifyConsoles(hsInterface.
HSPrintf("%s%s-%s Tractor beam mode set to %s.",
ANSI_HILITE, ANSI_GREEN, ANSI_NORMAL,
tbuf), MSG_GENERAL);
}
m_mode = (HS_TMODE) mode;
}
void CHSSysTractor::SetLock(HS_DBREF player, int id)
{
CHSSysSensors *cSensors;
SENSOR_CONTACT *cContact;
CHSShip *cShip;
cShip = (CHSShip *) GetOwnerObject();
if (!cShip)
return;
if (id == 0)
{
if (m_lock)
{
cShip->NotifyConsoles(hsInterface.
HSPrintf("%s%s-%s Tractor beam unlocked.",
ANSI_GREEN, ANSI_HILITE,
ANSI_NORMAL), MSG_GENERAL);
m_lock = NULL;
return;
}
else
{
hsStdError(player, "Tractor beam is not locked.");
return;
}
}
// Do we have sensors?
cSensors = (CHSSysSensors *) cShip->GetSystems().GetSystem(HSS_SENSORS);
if (!cSensors)
{
hsStdError(player, "This vessel is not equipped with sensors.");
return;
}
// Are sensors online?
if (!cSensors->GetCurrentPower())
{
hsStdError(player, "Sensors are currently offline.");
return;
}
// Find the contact.
cContact = cSensors->GetContactByID(id);
if (!cContact)
{
hsStdError(player, "No such contact ID on sensors.");
return;
}
CHS3DObject *cObj;
cObj = cContact->m_obj;
if (Dist3D(cShip->GetX(), cShip->GetY(), cShip->GetZ(),
cObj->GetX(), cObj->GetY(), cObj->GetZ())
> GetStrength(true) / cObj->GetSize() * 10.00)
{
hsStdError(player, "Target outside of tractor beam range.");
return;
}
if (cObj->GetType() != HST_SHIP)
{
hsStdError(player, "You cannot tractor that type of object.");
return;
}
m_lock = cObj;
cShip->HandleMessage("Tractor beam locked onto target.", MSG_GENERAL,
(long *) cObj);
cObj->HandleMessage(hsInterface.
HSPrintf("Tractor beam lock detected from the %s.",
cShip->GetName()), MSG_GENERAL,
(long *) cShip);
if (cObj->GetType() == HST_SHIP)
{
CHSShip *tShip;
tShip = (CHSShip *) cObj;
tShip->
NotifySrooms
("The ship shakes lightly as something locks onto the hull.");
}
}
void CHSSysTractor::DockShip(HS_DBREF player, int id, int loc)
{
CHSSysSensors *cSensors;
SENSOR_CONTACT *cContact;
CHSShip *cShip;
cShip = (CHSShip *) GetOwnerObject();
if (!cShip)
return;
// Do we have sensors?
cSensors = (CHSSysSensors *) cShip->GetSystems().GetSystem(HSS_SENSORS);
if (!cSensors)
{
hsStdError(player, "This vessel is not equipped with sensors.");
return;
}
// Are sensors online?
if (!cSensors->GetCurrentPower())
{
hsStdError(player, "Sensors are currently offline.");
return;
}
// Find the contact.
cContact = cSensors->GetContactByID(id);
if (!cContact)
{
hsStdError(player, "No such contact ID on sensors.");
return;
}
CHS3DObject *cObj;
cObj = cContact->m_obj;
if (cObj->GetType() != HST_SHIP)
{
hsStdError(player, "Cannot tractor dock that kind of object.");
return;
}
if (Dist3D
(cShip->GetX(), cShip->GetY(), cShip->GetZ(), cObj->GetX(),
cObj->GetY(), cObj->GetZ()) > 2)
{
hsStdError(player,
hsInterface.
HSPrintf("Target outside of tractor docking range(2 %s).",
HSCONF.unit_name));
return;
}
CHSShip *tShip;
tShip = (CHSShip *) cObj;
// Are they too big?
if ((int) tShip->GetSize() > HSCONF.max_dock_size &&
!cShip->IsSpacedock())
{
hsStdError(player,
"That vessel is too large to dock in another vessel.");
return;
}
// Are we too small?
if (tShip->GetSize() >= cShip->GetSize())
{
hsStdError(player, "We are too small to accomodate that vessel.");
return;
}
CHSSysEngines *cEngines;
cEngines = (CHSSysEngines *) tShip->GetSystems().GetSystem(HSS_ENGINES);
// Are they at full stop?
if (cEngines && cEngines->GetCurrentSpeed())
{
hsStdError(player,
"Target must be at a full stop to commence docking.");
return;
}
CHSLandingLoc *cLocation;
// Find the landing location
// The landing locations are specified by the player as
// 1 .. n, but we store them in array notation 0..n-1.
// Thus, subtract 1 from location when retrieving.
cLocation = cShip->GetLandingLoc(loc - 1);
// Location exists?
if (!cLocation)
{
hsStdError(player, "That landing location does not exist.");
return;
}
// See if the landing site is active.
if (!cLocation->IsActive())
{
hsStdError(player, "The bay doors to that bay are closed.");
return;
}
// See if the landing site can accomodate us.
if (!cLocation->CanAccomodate(tShip))
{
hsStdError(player, "Landing site cannot accomodate this vessel.");
return;
}
// Set desired and current speed to 0 to stop the ship.
cEngines->SetDesiredSpeed(0);
cEngines->SetAttributeValue("CURRENT SPEED", "0");
char tbuf[256];
sprintf_s(tbuf,
"Through the bay doors, the %s is tractored in and docks.",
tShip->GetName());
cLocation->HandleMessage(tbuf, MSG_GENERAL);
sprintf_s(tbuf,
"The %s pushes forward as it is tractored in and docks.",
tShip->GetName());
tShip->NotifyConsoles(tbuf, MSG_GENERAL);
tShip->SetDocked();
tShip->MoveShipObject(cLocation->Object());
cShip->HandleMessage(hsInterface.
HSPrintf
("The %s is being tractored into docking bay %d.",
tShip->GetName(), loc), MSG_SENSOR, (long *) tShip);
// Set our location
CHS3DObject *tOwner;
tOwner = cLocation->GetOwnerObject();
if (tOwner)
tShip->m_objlocation = tOwner->GetDbref();
else
tShip->m_objlocation = HSNOTHING;
// Remove us from active space
CHSUniverse *uSource;
uSource = tShip->GetUniverse();
if (uSource)
uSource->RemoveActiveObject(tShip);
// Deduct the capacity from the landing loc
cLocation->DeductCapacity(tShip->GetSize());
}