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philyeahz edited this page Sep 19, 2018 · 2 revisions

How do i use it?

  • Go to File and press "Import..."
  • Select a tad/tac file that you want to open
  • It will take 1-2 min to extract it as an subfolder that is created next to the selected tad/tac
  • After it is extracted, you're freely to edit the directory
  • When you're finnished export it as a mod via "File -> Export..."
  • Save it where you want (in "dx11/mods" folder when you want to test it out)
  • This will also take 1-2 minutes
  • Launch the game, when everything is fine it should start with the new files

How to install mods?

  • Just copy the mod that you have into the ".../archive/dx11/mods/" folder (create the folder, when not there) from Shenmue.

Will game updates break it?

  • If the filenames of the modded files change or the hashing algorithm changes than yes.

Why do the gamefiles extract each time again when i restart the tools?

  • If you use the "Import..." action than of course the gamefiles will extract again. You can use the "Open..." action to open an ".cache" file which is an file which saves the whole hashes, filenames, categories and descriptions of an opened TAD file.

I still have an old ".shdcache" file, can i open it with this version?

  • Yes. The filenames will automatically be mapped to the cache file and a new cache file will be created.

The application crashed or i found a bug, where do i report this?

  • Just create an Issue with the "bug" label on this GitHub Project.

Which version of visual studio do i need to compile this?

  • We use Visual Studio 2017 Community. Other versions could work, i dunno?