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urho3d-blender-addon

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@dertom95 dertom95 released this 30 Nov 12:12
· 91 commits to master since this release
  • blender-python: if pip is not installed, do so before installing pyzmq ( installation might take some time )
  • stability, not so much crashes anymore
  • material's texture-category entries are fixed now. Before adding new folders in could lead to problems with reassigning the right image
  • choose kind of export on save-types (scene with geometry,scene without geometry,material only)
  • pack whole export path into one urho3d-pak-file
  • export urho3d builtin components (none,lite(some subset),all). Those can be assigned via the 'urho3d-components'-nodetree (not all attributes are exposed,yet)
  • added urho3d-tab in 3d-view with components:
    • urho3d-scene:
      • select RenderPath ( those are all renderpaths available in the resource-cache of the exportPath)
      • create default zone with optional cubemap.
      • create SkyBox (For this the urho3d Sphere.mdl is integrated into the runtime's data-folder. So you need to be sure to copy the Sphere.mdl as SkyboxSphere.mdl into your resourcepath)
    • urho3d-materials,components and userdata-assignment (nothing new here, just reused for this panel)
  • lights now have a "Use Physical Values"-Option ( for more custom behaviour you can create a component-nodetree with a lightnode and assign this to the light)