You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
blender-python: if pip is not installed, do so before installing pyzmq ( installation might take some time )
stability, not so much crashes anymore
material's texture-category entries are fixed now. Before adding new folders in could lead to problems with reassigning the right image
choose kind of export on save-types (scene with geometry,scene without geometry,material only)
pack whole export path into one urho3d-pak-file
export urho3d builtin components (none,lite(some subset),all). Those can be assigned via the 'urho3d-components'-nodetree (not all attributes are exposed,yet)
added urho3d-tab in 3d-view with components:
urho3d-scene:
select RenderPath ( those are all renderpaths available in the resource-cache of the exportPath)
create default zone with optional cubemap.
create SkyBox (For this the urho3d Sphere.mdl is integrated into the runtime's data-folder. So you need to be sure to copy the Sphere.mdl as SkyboxSphere.mdl into your resourcepath)
urho3d-materials,components and userdata-assignment (nothing new here, just reused for this panel)
lights now have a "Use Physical Values"-Option ( for more custom behaviour you can create a component-nodetree with a lightnode and assign this to the light)