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Change scale_x in firefighter tutorial
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acbart committed Oct 26, 2023
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2 changes: 1 addition & 1 deletion docsrc/examples/firefighter.rst
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Expand Up @@ -384,7 +384,7 @@ That function is then used as the event instead of the ``"updating"`` event - th
:language: python
:lines: 124-130,139

**Task 20**: Fill in the blanks with the expressions that will check all the fires, to see if they any of them are big (their ``scale_x`` is greater than or equal to 1).
**Task 20**: Fill in the blanks with the expressions that will check all the fires, to see if they any of them are big (their ``scale_x`` is greater than or equal to 5).
Hint: to choose the initial value of ``any_big_fires_so_far``, think about what this function should return when there are no fires.
Should the game pause?

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