forked from Flashkirby/tMod-Settings-Configurator
-
Notifications
You must be signed in to change notification settings - Fork 0
/
TModSettings.cs
221 lines (190 loc) · 6.65 KB
/
TModSettings.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ModLoader;
using Terraria.UI;
namespace FKTModSettings
{
public class TModSettings : Mod
{
internal static List<Mod> Mods;
// UIs
internal static UserInterface modUserInterface;
internal static ModSettingsUI modSettingsUI;
// Supported Mods
internal static List<ModSetting> modSettings;
// Hotkey
ModHotKey ControlModSettings = null;
public override void Load()
{
Mods = new List<Mod>();
if (Main.dedServ) return;
modSettingsUI = new ModSettingsUI();
modUserInterface = new UserInterface();
modUserInterface.SetState(modSettingsUI);
modSettings = new List<ModSetting>();
ControlModSettings = RegisterHotKey("Open Mod Settings", "Oem8"); // The ` key
modSettingsUI.Activate();
ModSetting setting = ModSettingsAPI.CreateModSettingConfig(this);
// setting.EnableAutoConfig(this);
setting.AddComment("This is a barebones framework for modifying supported in-game settings! ");
setting.AddBool("isday", "Day Time", true);
setting.AddDouble("dayticks", "Current Time", 0, Main.dayLength, true);
setting.AddFloat("modifyWidth", "Modify Config Width", 700, 2000, false);
setting.AddComment("Version " + this.Version);
}
public override void Unload()
{
modSettings = null;
}
public override void PreSaveAndQuit()
{
foreach (ModSetting ms in modSettings)
{
ms.SaveConfigFile();
}
}
public override void PostSetupContent()
{
if (Main.dedServ) return;
foreach(ModSetting ms in modSettings)
{
ms.LoadConfigFile();
}
modSettingsUI.PostModLoad();
// Add menu button for hero/cheat
Mod herosMod = ModLoader.GetMod("HEROsMod");
Mod cheatSheet = ModLoader.GetMod("CheatSheet");
try
{
HeroCheatIntegration(herosMod, cheatSheet);
}
catch { }
}
#region Hero/Cheat methods
private void HeroCheatIntegration(Mod herosMod, Mod cheatSheet)
{
if (herosMod != null)
{
herosMod.Call(
"AddPermission",
"AccessModSettingsConfig",
"Access Mod Settings Configurator"
);
herosMod.Call(
"AddSimpleButton",
"AccessModSettingsConfig",
GetTexture("ModMenuButton"),
(Action)SettingsMenuPressed,
(Action<bool>)PermissionChanged,
(Func<string>)ModTooltip
);
}
else if (cheatSheet != null)
{
CheatSheet.CheatSheetInterface.RegisterButton(
cheatSheet,
GetTexture("ModMenuButton"),
SettingsMenuPressed,
ModTooltip);
}
}
public string ModTooltip()
{
return modSettingsUI.Visible ? "Close Mod Settings Configurator" : "Open Mod Settings Configurator";
}
public void PermissionChanged(bool hasPermission)
{
if (!hasPermission)
{
if (modSettingsUI.Visible) CloseModSettingsMenu();
}
}
#endregion
public override void ModifyInterfaceLayers(List<GameInterfaceLayer> layers)
{
//All this stuff is jankyily adapted from ExampleMod
//This is getting the mouse layer, and adding the UI just underneath it
int MouseTextIndex = layers.FindIndex(layer => layer.Name.Equals("Vanilla: Cursor"));
if (MouseTextIndex != -1)
{
layers.Insert(MouseTextIndex, new LegacyGameInterfaceLayer(
"TModSettingsPanel",
delegate
{
if (modSettingsUI.Visible)
{
modUserInterface.Update(Main._drawInterfaceGameTime);
modSettingsUI.Draw(Main.spriteBatch);
}
return true;
})
);
}
}
public override void PostUpdateInput()
{
ModSetting setting;
if (ModSettingsAPI.TryGetModSetting(this, out setting))
{
setting.Get("isday", ref Main.dayTime);
setting.Get("dayticks", ref Main.time);
setting.Get("modifyWidth", ref modSettingsUI.configWidth);
}
if (Main.dedServ) return;
if (Main.gameMenu || ControlModSettings == null || modSettingsUI == null) return;
if (Main.playerInventory && modSettingsUI.Visible) CloseModSettingsMenu();
if(ControlModSettings.JustPressed)
{
SettingsMenuPressed();
}
}
private void SettingsMenuPressed()
{
if (!modSettingsUI.Visible)
{
OpenModSettingsMenu();
}
else
{
CloseModSettingsMenu();
}
}
private void OpenModSettingsMenu()
{
if (Main.dedServ) return;
Main.playerInventory = false;
Main.editChest = false;
Main.npcChatText = "";
Main.PlaySound(Terraria.ID.SoundID.MenuOpen);
modSettingsUI.Visible = true;
modSettingsUI.Recalculate();
}
private void CloseModSettingsMenu()
{
if (Main.dedServ) return;
Main.PlaySound(Terraria.ID.SoundID.MenuClose);
Main.blockInput = false;
modSettingsUI.Visible = false;
}
public static ModSetting GetModSetting(Mod mod)
{
if (Main.gameMenu || modSettings == null) return null;
if (!Main.dedServ && modSettingsUI == null) return null;
foreach (ModSetting ms in modSettings)
{
if (ms.mod == mod)
{
return ms;
}
}
return null;
}
public static void AddMod(Mod mod)
{
if (!Mods.Contains(mod)) Mods.Add(mod);
}
}
}