Making a platformer in TIC-80.
Pages I read, skimmed, or glanced at while trying to solve issues with the game. Collision resolution was a particularily annoying issue.
- Reddit post on Super Mario Bros. collision checking
- Reddit post asking for help on collision corner cases
- SAT (Separating Axis Theorem)
- A Primer on AABB Collision Resolution
- Programming M.C. Kids
- Twitter thread on Celeste game-feel
- Celeste and TowerFall Physics (medium.com)
- 2D Tilemap Collision
- The UnDisbeliever - Tile Collisions