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SmackerLib API #303
SmackerLib API #303
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@@ -59,21 +59,13 @@ void PlaySmackerFile(char* pSmack_name) { | |||
tPath_name the_path; | |||
br_colour* br_colours_ptr; | |||
tU8* smack_colours_ptr; | |||
// Smack* smk; |
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FYI, I was able to reverse the logic for carmageddon 2: https://github.com/madebr/rec2/blob/master/src/carma2/common/cutscene.c
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awesome. So much similarity. I'm sad they got rid of the fuck_off
variable :P
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nevermind, I forgot you have to make up your own names. Well, probably what you have as keyPressed
is really still fuck_off
in the OG code! :)
Implements a small shim exposing the RAD Smacker API to
dethrace
so we can keep the code incutscene.c
as original as possible.libsmacker is now only a hidden dependency of smackw32