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Merge pull request #5 from SharanPanwar/main
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Create rockpaperscissor.py
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developerhere11 committed Oct 31, 2022
2 parents bb150eb + f4609f0 commit 1b3e05e
Showing 1 changed file with 82 additions and 0 deletions.
82 changes: 82 additions & 0 deletions rockpaperscissor.py
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import random
import cv2
import cvzone
from cvzone.HandTrackingModule import HandDetector
import time

cap = cv2.VideoCapture(0)
cap.set(3, 640)
cap.set(4, 480)

detector = HandDetector(maxHands=1)

timer = 0
stateResult = False
startGame = False
scores = [0, 0] # [AI, Player]

while True:
imgBG = cv2.imread("Resources/BG.png")
success, img = cap.read()


imgScaled = cv2.resize(img, (0, 0), None, 0.875, 0.875)
imgScaled = imgScaled[:, 80:480]

# Find Hands
hands, img = detector.findHands(imgScaled) # with draw

if startGame:

if stateResult is False:
timer = time.time() - initialTime
cv2.putText(imgBG, str(int(timer)), (605, 435), cv2.FONT_HERSHEY_PLAIN, 6, (255, 0, 255), 4)

if timer > 3:
stateResult = True
timer = 0

if hands:
playerMove = None
hand = hands[0]
fingers = detector.fingersUp(hand)
if fingers == [0, 0, 0, 0, 0]:
playerMove = 1
if fingers == [1, 1, 1, 1, 1]:
playerMove = 2
if fingers == [0, 1, 1, 0, 0]:
playerMove = 3

randomNumber = random.randint(1, 3)
imgAI = cv2.imread(f'Resources/{randomNumber}.png', cv2.IMREAD_UNCHANGED)
imgBG = cvzone.overlayPNG(imgBG, imgAI, (149, 310))

# Player Wins
if (playerMove == 1 and randomNumber == 3) or \
(playerMove == 2 and randomNumber == 1) or \
(playerMove == 3 and randomNumber == 2):
scores[1] += 1

# AI Wins
if (playerMove == 3 and randomNumber == 1) or \
(playerMove == 1 and randomNumber == 2) or \
(playerMove == 2 and randomNumber == 3):
scores[0] += 1

imgBG[234:654, 795:1195] = imgScaled

if stateResult:
imgBG = cvzone.overlayPNG(imgBG, imgAI, (149, 310))

cv2.putText(imgBG, str(scores[0]), (410, 215), cv2.FONT_HERSHEY_PLAIN, 4, (255, 255, 255), 6)
cv2.putText(imgBG, str(scores[1]), (1112, 215), cv2.FONT_HERSHEY_PLAIN, 4, (255, 255, 255), 6)

# cv2.imshow("Image", img)
cv2.imshow("BG", imgBG)
# cv2.imshow("Scaled", imgScaled)

key = cv2.waitKey(1)
if key == ord('s'):
startGame = True
initialTime = time.time()
stateResult = False

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