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HTML5 and JavaScript Game Development Competition in just 13 kB

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The code in moon.sjs is based on work by Sam Hasler (MIT)

Sound effects synthesizer code by Markus Neubrand (Apache License 2.0)

ArcadeAudio (aa.js) is based on a blog post by Jack Rugile

BGM bytebeat by Fabian Giesen a.k.a. ryg (from this tweet)

Perlin noise (noise.js) based on example code by Stefan Gustavson (public domain)

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HTML5 and JavaScript Game Development Competition in just 13 kB

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