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LuaGameKit

  • A lua game frameWork that uses Raylib as it's backend
  • WIP

How to build this project using MinGW (Windows only)

  • run this command below
gcc -o game src/main.c src/miniz.c -Iinclude -Llib -llua54 -lraylib -lopengl32 -lgdi32 -lwinmm
  • run game.exe

Can this be compiled on other platforms (MacOS/Linux)

  • probably, but I've never tried the command listed in the guid above should work although you may need to include some other flags
  • If your on MacOS try this command:
gcc -o game src/main.c -Iinclude -Llib -llua -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
  • If your on Linux try this command:
gcc -o game src/main.c -Iinclude -Llib -llua -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
  • I don't know if these commands will work on your Linux distro or Mac, if they do, please let me know.
  • If you somehow figured out how to compile this on Linux/MacOS a different way please make an issue.

Liscensed under the MIT Liscense

  • see LISCENSE

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