-
Notifications
You must be signed in to change notification settings - Fork 150
/
chestplate.go
68 lines (58 loc) · 1.64 KB
/
chestplate.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
package item
import (
"github.com/df-mc/dragonfly/server/item/armour"
"github.com/df-mc/dragonfly/server/world"
)
// Chestplate is a defensive item that may be equipped in the chestplate slot. Generally, chestplates provide
// the most defence of all armour items.
type Chestplate struct {
// Tier is the tier of the chestplate.
Tier armour.Tier
}
// Use handles the using of a chestplate to auto-equip it in the designated armour slot.
func (c Chestplate) Use(_ *world.World, user User, _ *UseContext) bool {
if armoured, ok := user.(Armoured); ok {
currentEquipped := armoured.Armour().Chestplate()
right, left := user.HeldItems()
armoured.Armour().SetChestplate(right)
user.SetHeldItems(currentEquipped, left)
}
return false
}
// MaxCount always returns 1.
func (c Chestplate) MaxCount() int {
return 1
}
// DefencePoints ...
func (c Chestplate) DefencePoints() float64 {
switch c.Tier {
case armour.TierLeather:
return 3
case armour.TierGold, armour.TierChain:
return 5
case armour.TierIron:
return 6
case armour.TierDiamond, armour.TierNetherite:
return 8
}
panic("invalid chestplate tier")
}
// KnockBackResistance ...
func (c Chestplate) KnockBackResistance() float64 {
return c.Tier.KnockBackResistance
}
// DurabilityInfo ...
func (c Chestplate) DurabilityInfo() DurabilityInfo {
return DurabilityInfo{
MaxDurability: int(c.Tier.BaseDurability + c.Tier.BaseDurability/2.2),
BrokenItem: simpleItem(Stack{}),
}
}
// Chestplate ...
func (c Chestplate) Chestplate() bool {
return true
}
// EncodeItem ...
func (c Chestplate) EncodeItem() (name string, meta int16) {
return "minecraft:" + c.Tier.Name + "_chestplate", 0
}