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boots.go
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boots.go
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package item
import (
"github.com/df-mc/dragonfly/server/world"
)
// Boots are a defensive item that may be equipped in the boots armour slot. They come in several tiers, like
// leather, gold, chain, iron and diamond.
type Boots struct {
// Tier is the tier of the boots.
Tier ArmourTier
}
// Use handles the auto-equipping of boots in the armour slot when using it.
func (b Boots) Use(_ *world.World, _ User, ctx *UseContext) bool {
ctx.SwapHeldWithArmour(3)
return false
}
// MaxCount always returns 1.
func (b Boots) MaxCount() int {
return 1
}
// DurabilityInfo ...
func (b Boots) DurabilityInfo() DurabilityInfo {
return DurabilityInfo{
MaxDurability: int(b.Tier.BaseDurability + b.Tier.BaseDurability/5.5),
BrokenItem: simpleItem(Stack{}),
}
}
// DefencePoints ...
func (b Boots) DefencePoints() float64 {
switch b.Tier {
case ArmourTierLeather, ArmourTierGold, ArmourTierChain:
return 1
case ArmourTierIron:
return 2
case ArmourTierDiamond, ArmourTierNetherite:
return 3
}
panic("invalid boots tier")
}
// Toughness ...
func (b Boots) Toughness() float64 {
return b.Tier.Toughness
}
// KnockBackResistance ...
func (b Boots) KnockBackResistance() float64 {
return b.Tier.KnockBackResistance
}
// Boots ...
func (b Boots) Boots() bool {
return true
}
// EncodeItem ...
func (b Boots) EncodeItem() (name string, meta int16) {
return "minecraft:" + b.Tier.Name + "_boots", 0
}