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pickaxe.go
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pickaxe.go
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package item
import (
"github.com/df-mc/dragonfly/server/world"
"time"
)
// Pickaxe is a tool generally used for mining stone-like blocks and ores at a higher speed and to obtain
// their drops.
type Pickaxe struct {
// Tier is the tier of the pickaxe.
Tier ToolTier
}
// ToolType returns the type for pickaxes.
func (p Pickaxe) ToolType() ToolType {
return TypePickaxe
}
// HarvestLevel returns the level that this pickaxe is able to harvest. If a block has a harvest level above
// this one, this pickaxe won't be able to harvest it.
func (p Pickaxe) HarvestLevel() int {
return p.Tier.HarvestLevel
}
// BaseMiningEfficiency is the base efficiency of the pickaxe, when it comes to mining blocks. This decides
// the speed with which blocks can be mined.
func (p Pickaxe) BaseMiningEfficiency(world.Block) float64 {
return p.Tier.BaseMiningEfficiency
}
// MaxCount returns 1.
func (p Pickaxe) MaxCount() int {
return 1
}
// AttackDamage returns the attack damage to the pickaxe.
func (p Pickaxe) AttackDamage() float64 {
return p.Tier.BaseAttackDamage + 1
}
// EnchantmentValue ...
func (p Pickaxe) EnchantmentValue() int {
return p.Tier.EnchantmentValue
}
// DurabilityInfo ...
func (p Pickaxe) DurabilityInfo() DurabilityInfo {
return DurabilityInfo{
MaxDurability: p.Tier.Durability,
BrokenItem: simpleItem(Stack{}),
AttackDurability: 2,
BreakDurability: 1,
}
}
// RepairableBy ...
func (p Pickaxe) RepairableBy(i Stack) bool {
return toolTierRepairable(p.Tier)(i)
}
// SmeltInfo ...
func (p Pickaxe) SmeltInfo() SmeltInfo {
switch p.Tier {
case ToolTierIron:
return newOreSmeltInfo(NewStack(IronNugget{}, 1), 0.1)
case ToolTierGold:
return newOreSmeltInfo(NewStack(GoldNugget{}, 1), 0.1)
}
return SmeltInfo{}
}
// FuelInfo ...
func (p Pickaxe) FuelInfo() FuelInfo {
if p.Tier == ToolTierWood {
return newFuelInfo(time.Second * 10)
}
return FuelInfo{}
}
// EncodeItem ...
func (p Pickaxe) EncodeItem() (name string, meta int16) {
return "minecraft:" + p.Tier.Name + "_pickaxe", 0
}