Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use latest Oculus with constellation tracking system #25

Open
jitterhorse opened this issue Sep 2, 2016 · 16 comments
Open

Use latest Oculus with constellation tracking system #25

jitterhorse opened this issue Sep 2, 2016 · 16 comments

Comments

@jitterhorse
Copy link

Hi, thanks for sharing such a nice work! One Question: Will it be possible to use the VR Viewport with the newest Oculus and the constellation tracking system in the current state of the addon?
Thanks in Advance,
Dan

@dfelinto
Copy link
Owner

dfelinto commented Sep 2, 2016

Hi,
Technically the latest release is testable with the CV1. Some users reported black bars. But I don't have a CV1 at hand to test. So debugging will be tricky. DK2 is fully supported though

@dfelinto
Copy link
Owner

dfelinto commented Sep 2, 2016

If you can test it, test it with an official Blender 2.77, and a more recent release (builder.blender.org) or the upcoming Blender 2.78RC1

@jitterhorse
Copy link
Author

This means the constellation tracking system is already implemented?

@trancerobot
Copy link

trancerobot commented Sep 6, 2016

I can second that. I see a big black bar on the top 1/3rd of the screen. All new CV1 hardware, updated drivers and firmware.

I don't know what a constellation tracking system is, but it does follow my head movements. Things in Blender tend to be "big" though, so you might need to move close to an object or scale it down to really notice it working.

@ptabriz
Copy link

ptabriz commented Sep 6, 2016

I had the same issue , Dalai.

On Tue, Sep 6, 2016 at 12:12 AM, trancerobot notifications@github.com
wrote:

I can second that. I see a big black bar on the top 1/3rd of the screen.
All new CV1 hardware, updated drivers.

I don't know what a constellation tracking system is, but it does follow
my head movements. Things in Blender tend to be "big" though, so you might
need to move close to an object or scale it down to really notice it
working.


You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
#25 (comment),
or mute the thread
https://github.com/notifications/unsubscribe-auth/AQp-hmoHz3iCM-H5Jqx8XI5OFZtUfOwUks5qnOhLgaJpZM4JzcAT
.

Payam Tabrizian
PhD student, College of Design
Research assistant, College of Natural Resources
Center for Geo-spatial analytics
North Carolina State University
Campus Box 7701
50 Pullen Rd., Raleigh, NC 27696
Raleigh, NC 27695 US
(919) 349 5701

@jitterhorse
Copy link
Author

Same problem over here. Black bars on the top 1/3 of the screen with cv1 and blender 2.77.

@MaciejGliwa
Copy link

MaciejGliwa commented Sep 7, 2016

I had similar problem with the black bar. I was using CV1 and Blender 2.77 and the latest Oculus runtime.
What seemed to fix the problem was installing the latest nvidia drivers. Once I did I don't see that black bar anymore and the add-on seems to be working quite nicely. Will try to test it with 2.78RC1 tonight

@MaciejGliwa
Copy link

Also, I have nvidia 980 Ti installed on my machine.

@dfelinto
Copy link
Owner

dfelinto commented Sep 8, 2016

@jitterhorse (and others) what is your gfx? have you tried with updated drivers?

@MaciejGliwa any luck with 2.78RC1?

@MaciejGliwa
Copy link

@dfelinto just tested it, looks like it works just fine, but probably I would need to spend more time to see if there is any other unexpected issues. But at first glance, works great, no black bars etc.

@trancerobot
Copy link

Big bar remains after updating Geforce 970 driver. It also shows up on the Quadro K5000 at work, including on Blender 2.78RC1.

@dfelinto
Copy link
Owner

Re: black bars (or the lack of them)

  1. What is your desktop resolution? (1920x1080, ...)
  2. Is the viewport running on Fullscreen? (Alt+F11, shift+ space)

@MaciejGliwa
Copy link

I think I know what causes it. It seems that the problem might be somewhat related to the display scaling settings in windows. If I turn on disable display scaling on high DPI settings (in Compatibility tab when you right click the blender exec and go to program properties), so I can have bigger UI of blender on my Cintiq than I see the black bar (any blender version). But If I turn it off, then I have no problems with black bars.

@MaciejGliwa
Copy link

so I think it was a coincidence with the drivers, I guess I opened blender on my 4k monitor when I was testing before with display scaling off.

@trancerobot
Copy link

trancerobot commented Sep 13, 2016

Desktop resolution at home on the Geforce 970 with Windows 10 is 1920x1080 (x2), at work on the K5000 with Windows 7 it's three monitors: 1920x1200, 1920x1080, and some other resolution (forgot, possibly 1280x1024?).

@jitterhorse
Copy link
Author

Sorry for late replay: I'm with gtx 650 and ScreenRes of 1920*1080 and no Fullscreen. I'm currently switched to unity because oculus-support is urgently needed. thanks for figuring out the probs.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants