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fix: update all motoko examples to use v0.6.10 version of dfx
#52
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crusso
reviewed
Oct 6, 2020
crusso
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Oct 6, 2020
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LGTM, thanks for doing this
Co-authored-by: Claudio Russo <claudio@dfinity.org>
this fixes Issue #51, closing. |
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Major breaking change in Motoko meant that all typings need to exist inside of the actors, and I figured I'd pin each example to a version to make sure folks know they're running the right
dfx
. Verified each of these locally to make sure things built and UIs were updated to the current best practice pattern (i.e. asset canisters).