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VS Code does compile and debug the C++. SHADERed does start and run (I am running everything through Windows Subsystem for Linux 2 & x410). So I do have some configurations marked SHADERed, SHADERed Launch, (there is one for dynamic launch and one for a SHADERed launch). There are no errors when I click the play button to start a SHADERed debug however nothing seems to start. I have a sample.sprj file that was created with SHADERed in the root of my project folder (~opengl_circles/sample.sprj). It's the only sprj file in the project so far.
Is there something maybe preventing SHADERed from starting up with this type of configuration?
Thanks....
I also did try a VirtualBox of Ubuntu20 and got identical type of behavior. I click the run button for the configuration but breakpoints don't seem to be hit in VS Code inside any of the shaders. I had to install GLSLLint extension otherwise VS Code does not understand how to set breakpoints in shaders. (v1.5.6 of SHADERed).
The text was updated successfully, but these errors were encountered:
This is my configuration file for the geometry shader sample from learnopengl.com (the houses sample):
VS Code does compile and debug the C++. SHADERed does start and run (I am running everything through Windows Subsystem for Linux 2 & x410). So I do have some configurations marked SHADERed, SHADERed Launch, (there is one for dynamic launch and one for a SHADERed launch). There are no errors when I click the play button to start a SHADERed debug however nothing seems to start. I have a sample.sprj file that was created with SHADERed in the root of my project folder (~opengl_circles/sample.sprj). It's the only sprj file in the project so far.
Is there something maybe preventing SHADERed from starting up with this type of configuration?
Thanks....
I also did try a VirtualBox of Ubuntu20 and got identical type of behavior. I click the run button for the configuration but breakpoints don't seem to be hit in VS Code inside any of the shaders. I had to install GLSLLint extension otherwise VS Code does not understand how to set breakpoints in shaders. (v1.5.6 of SHADERed).
The text was updated successfully, but these errors were encountered: