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C++ C Prolog
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Procedurally generated terrain Description: Tesselated meshes deformed and manipulated using procedurally generated textures. Framework used: OpenGL 4.0, Qt 4.8.4, but it should be compatible with Qt 4.7 (and probably 4.6). Additional dependencies: GLM (included) Compilation/execution (under Ubuntu): 1) qmake 2) make 3) ./Terrain It will compile and run under Ubuntu and Windows (so long as Qt 4.8 is used). OS X is not supported at this time due to it's lack of support for OpenGL 4.0. Adjustable parameters: The '1' key toggles between water shaders. The '2' key toggles between ground shaders. The '[' and ']' keys adjust the ground patch size. The 'O' and 'P' keys adjust the ground texture size. The ';' and ''' keys adjust the water patch size. The 'K' and 'L' keys adjust the water texture size. The ',' and '.' keys adjust the cloud texture size.