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samme committed May 30, 2020
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10 changes: 5 additions & 5 deletions CHANGELOG.md
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### API Changes

- Mouse wheel input is disabled by default. You can enable it by setting `{ mouseWheel: true }` in the game config.
- [Phaser.StateManager.onStateChange](https://photonstorm.github.io/phaser-ce/Phaser.StateManager.html#onStateChange) is dispatched before [Phaser.Scene#init](https://photonstorm.github.io/phaser-ce/Phaser.State.html#init), rather than after.
- [Mouse wheel input](https://photonstorm.github.io/phaser-ce/Phaser.MouseWheel.html) is disabled by default. You can enable it by setting `{ mouseWheel: true }` in the game config.
- [Phaser.StateManager#onStateChange](https://photonstorm.github.io/phaser-ce/Phaser.StateManager.html#onStateChange) is dispatched before [Phaser.Scene#init](https://photonstorm.github.io/phaser-ce/Phaser.State.html#init), rather than after.

### New Features

- Phaser.Camera#fadeIn is a new camera effect. It does the opposite of Phaser.Camera#fade.
- Phaser.SoundManager#onStateChange is a new signal, dispatched when the Web Audio context changes state.
- Phaser.Camera#fadeIn is a new camera effect. It does the opposite of [Phaser.Camera#fade](https://photonstorm.github.io/phaser-ce/Phaser.Camera.html#fade).
- Phaser.SoundManager#onStateChange is a new signal, dispatched when the Web Audio context changes [state](https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/state), when using Web Audio.

### Updates

- The Audio context is resumed automatically when resuming or refocusing the game (#667).
- The Web Audio context is resumed automatically when resuming or refocusing the game (#667).

### Thanks

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