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前言

我之前做了个人机对战的五子棋, AI算法很垃圾, 然后各种逻辑很糟糕, 已经很久没有维护了, 今天看了篇文章, 是用了蓝牙和Wifi的五子棋对战, 我觉得很有意思, 毕竟自己没做过蓝牙连接这方面的项目, 然后我就把以前做的五子棋搬了出来.


蓝牙的基础知识

我在前面就有写过一篇比较详细的文章, 兄弟们可以到前面看一看, Android 蓝牙五子棋[可人机对战] —— 蓝牙通信篇


项目解析

  • 文件结构

    这里写图片描述

  • 人机对战算法

    这个算法呢, 就是一个朋友写的, 使用了博弈树来进行判断对战, 其实原理很简单: 通过计算各个点的权重. 有兴趣的朋友可以下载项目来研究下,这个算法不是很好,计算得比较慢, 一共写了6棵树, 我这里只用了2,3,4, 所以比较快.哪天有空,我也来研究一下ai算法.

  • 主要的模块

    • 蓝牙游戏模块

      BleGameActivity.java
      public class BleGameActivity extends Activity implements PeopleGameView.onBluetoothListener {
      
          @InjectView(R.id.tv_pgv_win)
          TextView mIsWin;
          @InjectView(R.id.view_pgv)
          PeopleGameView mPeopleGameView;
          @InjectView(R.id.btn_pgv_return)
          Button mBtnPgvReturn;
          @InjectView(R.id.btn_pgv_again)
          Button mBtnPgvAgain;
          @InjectView(R.id.btn_pgv_msg)
          Button mBtnPgvMsg;
          private ConnectedThread mConnectedThread;
          private BluetoothSocket mSocket;
          private ListPopupWindow mWindowCompat;
          private List<String> mMessage;
      
          @Override
          protected void onCreate(Bundle savedInstanceState) {
              super.onCreate(savedInstanceState);
              getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                      WindowManager.LayoutParams.FLAG_FULLSCREEN);
              setContentView(R.layout.activity_ble_game);
              getWindow().addFlags(WindowManager.LayoutParams.FLAG_TRANSLUCENT_NAVIGATION);
              getWindow().addFlags(WindowManager.LayoutParams.FLAG_TRANSLUCENT_STATUS);
              ButterKnife.inject(this);
              init();
          }
      
          //初始化
          private void init() {
              String[] message = getResources().getStringArray(R.array.array_message);
              mMessage = Arrays.asList(message);
      
              mPeopleGameView.setTextView(mIsWin);
              mPeopleGameView.setCallBack(this);
      
              //获取信息
              Intent intent = getIntent();
              String adress = intent.getStringExtra("adress");
              boolean isStart = intent.getBooleanExtra("isStart", false);
              if (adress != null) {
                  mSocket = SocketManager.getmBleSocketHm(adress);
                  manageClientSocket(isStart);
                  mPeopleGameView.setAdress(adress);
                  mPeopleGameView.setIsStart(isStart);
              }
              popupWindow();
          }
          
          //开启连接线程
          public void manageClientSocket(boolean isStart) {
              mConnectedThread = new ConnectedThread(mSocket, mPeopleGameView, isStart);
              mConnectedThread.start();
          }
          
          //发送信息
          @Override
          public void onCommand(String temp) {
              mConnectedThread.write(temp.getBytes());
          }
      
          @OnClick({R.id.btn_pgv_return, R.id.btn_pgv_again, R.id.btn_pgv_msg})
          public void onClick(View view) {
              switch (view.getId()) {
                  case R.id.btn_pgv_msg:
                      mWindowCompat.show();
                      break;
                  case R.id.btn_pgv_return:
                      String command = "return";
                      mConnectedThread.write(command.getBytes());
                      mPeopleGameView.returnUp();
                      break;
                  case R.id.btn_pgv_again:
                      String restartCommand = "restart";
                      mConnectedThread.write(restartCommand.getBytes());
                      mPeopleGameView.restartGame();
                      break;
              }
          }
          
          //弹出快捷回复窗口
          private void popupWindow() {
              mWindowCompat = new ListPopupWindow(this);
              mWindowCompat.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, mMessage));
              mWindowCompat.setWidth(ViewGroup.LayoutParams.MATCH_PARENT);
              mWindowCompat.setHeight(ViewGroup.LayoutParams.WRAP_CONTENT);
              mWindowCompat.setAnchorView(mBtnPgvMsg);
              mWindowCompat.setModal(true);
              mWindowCompat.setOnItemClickListener(new AdapterView.OnItemClickListener() {
                  @Override
                  public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
                      String msg = "msg;" + mMessage.get(position);
                      mConnectedThread.write(msg.getBytes());
                      mWindowCompat.dismiss();
                  }
              });
          }
      
          @Override
          protected void onDestroy() {
              super.onDestroy();
              mConnectedThread.cancel();
          }
      }
      
      PeopleGameView.java
      public class PeopleGameView extends View {
          private Paint mPaint;
          private int mPanelWidth;                             //画布宽度
          private int mChessFlag = 0;                          //记录上一次下棋颜色,1为黑色,2为白色,0为刚开始
          private static final int CHESS_BLACK = 1;
          private static final int CHESS_WHITE = 2;
          private static final int MAX_LINE = 15;             //最大行数
          private static final float SIZE = 3 * 1.0f / 4;     //棋子的大小为棋盘格子的3/4
          private float mSingleHeight;                         //格子高度
          public boolean isWin = false;                       //是否已出结果
          private boolean isMe = false;                       //谁先出手
          private boolean isStart = false;                    //谁先开始
          private int[][] mChess;                              //棋盘
          private Stack<String> mChessArray;                   //悔棋的栈
          private BleGameActivity mBleGameActivity;
          private String mAdress;
          private int mUpChessX;                              //上一个下的棋子x,y
          private int mUpChessY;
          private TextView mTvWin;                            //输赢的TextView
      
          public PeopleGameView(Context context, @Nullable AttributeSet attrs) {
              super(context, attrs);
              init();
          }
      
          //初始化
          private void init() {
              isWin = false;
              mUpChessX = mUpChessY = -1;
              mChess = new int[MAX_LINE][MAX_LINE];
              mChessArray = new Stack<>();
              mPaint = new Paint();
              mPaint.setColor(Color.BLACK);
              mPaint.setAntiAlias(true);
              mPaint.setDither(true);
              mPaint.setStyle(Paint.Style.FILL);
              isMe = isStart;
              if (isStart) {
                  mChessFlag = CHESS_WHITE;
              }
          }
      
          @Override
          protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
              int widthSize = MeasureSpec.getSize(widthMeasureSpec);
              int widthMode = MeasureSpec.getMode(widthMeasureSpec);
              int heightSize = MeasureSpec.getSize(heightMeasureSpec);
              int heightMode = MeasureSpec.getMode(heightMeasureSpec);
              int width = Math.min(widthSize, heightSize);
              if (widthMode == MeasureSpec.UNSPECIFIED) {
                  width = heightSize;
              } else if (heightMode == MeasureSpec.UNSPECIFIED) {
                  width = widthSize;
              }
              mPanelWidth = width;
              mSingleHeight = mPanelWidth * 1.0f / MAX_LINE;
              setMeasuredDimension(width, width);
          }
      
          @Override
          protected void onSizeChanged(int w, int h, int oldw, int oldh) {
              super.onSizeChanged(w, h, oldw, oldh);
          }
      
          @Override
          protected void onDraw(Canvas canvas) {
              drawBoard(canvas);
              drawPiece(canvas);
          }
      
          /**
           * 画棋盘
           *
           * @param canvas
           */
          private void drawBoard(Canvas canvas) {
              mPaint.setColor(Color.BLACK);
              for (int i = 0; i < MAX_LINE; i++) {
                  canvas.drawLine(mSingleHeight / 2, mSingleHeight / 2 + i * mSingleHeight, mSingleHeight / 2 + (MAX_LINE - 1) * mSingleHeight, mSingleHeight / 2 + i * mSingleHeight, mPaint);
                  canvas.drawLine(mSingleHeight / 2 + i * mSingleHeight, mSingleHeight / 2, mSingleHeight / 2 + i * mSingleHeight, mSingleHeight / 2 + (MAX_LINE - 1) * mSingleHeight, mPaint);
              }
          }
      
          /**
           * 画棋子
           *
           * @param canvas
           */
          private void drawPiece(Canvas canvas) {
              int side = 0;
              if ((side = isWin(mChess)) != 0) {
                  mTvWin.setVisibility(View.VISIBLE);
                  if (side == CHESS_BLACK) {
                      mBleGameActivity.onCommand("black_win");
                      mTvWin.setText("黑棋胜利!");
                  } else if (side == CHESS_WHITE) {
                      mBleGameActivity.onCommand("white_win");
                      mTvWin.setText("白棋胜利!");
                  }
                  mChessFlag = 0;
                  isWin = true;
              }
              for (int i = 0; i < MAX_LINE; i++) {
                  for (int j = 0; j < MAX_LINE; j++) {
                      if (mChess[i][j] == CHESS_BLACK) {
                          mPaint.setColor(Color.BLACK);
                          canvas.drawCircle(mSingleHeight / 2 + i * mSingleHeight, mSingleHeight / 2 + j * mSingleHeight, mSingleHeight / 2 - 5, mPaint);
                      }
                      if (mChess[i][j] == CHESS_WHITE) {
                          mPaint.setColor(Color.WHITE);
                          canvas.drawCircle(mSingleHeight / 2 + i * mSingleHeight, mSingleHeight / 2 + j * mSingleHeight, mSingleHeight / 2 - 5, mPaint);
                      }
                      //画上一个棋子的圆环
                      if (i == mUpChessX && j == mUpChessY) {
                          mPaint.setColor(Color.RED);
                          mPaint.setStyle(Paint.Style.STROKE);
                          mPaint.setStrokeWidth(4);
                          canvas.drawCircle(mSingleHeight / 2 + i * mSingleHeight, mSingleHeight / 2 + j * mSingleHeight, mSingleHeight / 2 - 2, mPaint);
                          mPaint.setStyle(Paint.Style.FILL);
                          mPaint.setStrokeWidth(0);
                      }
                  }
              }
          }
      
          //下棋子,并发送给对方
          private void putChess(int x, int y, int chessFlag) {
              mChess[x][y] = chessFlag;
              String command = "";
              String temp = x + ";" + y + ";" + chessFlag;
              mChessArray.push(temp);
              command += mAdress + ";" + temp;
              mBleGameActivity.onCommand(command + ";" + chessFlag);
          }
      
          //接收对方传送信息
          public void getCommand(String command) {
              if ("msg;".equals(command.substring(0, 4))) {
                  String finalCommand = command.substring(4);
                  Toast.makeText(mBleGameActivity, finalCommand, Toast.LENGTH_SHORT).show();
              } else if ("white_win".equals(command)) {
                  mTvWin.setText("白棋胜利!");
              } else if ("black_win".equals(command)) {
                  mTvWin.setText("黑棋胜利!");
              } else if ("return".equals(command)) {
                  Toast.makeText(mBleGameActivity, "对方悔棋!", Toast.LENGTH_SHORT).show();
                  returnUp();
              } else if ("restart".equals(command)) {
                  Toast.makeText(mBleGameActivity, "对方重玩游戏!", Toast.LENGTH_SHORT).show();
                  restartGame();
              } else {
                  isMe = false;
                  String[] data = command.split(";");
                  int x = Integer.parseInt(data[1]);
                  int y = Integer.parseInt(data[2]);
                  int flag = Integer.parseInt(data[3]);
                  mUpChessX = x;
                  mUpChessY = y;
                  mChess[x][y] = flag;
                  mChessFlag = flag;
                  String temp = x + ";" + y + ";" + flag;
                  mChessArray.push(temp);
                  invalidate();
                  isMe = true;
              }
          }
      
          //下棋触摸事件
          @Override
          public boolean onTouchEvent(MotionEvent event) {
              if (event.getAction() == MotionEvent.ACTION_UP) {
                  if (!isWin) {
                      int x = (int) event.getX();
                      int y = (int) event.getY();
                      if (x < -mSingleHeight / 2 || x > mPanelWidth - mSingleHeight / 2 || y < 0 || y > mPanelWidth - mSingleHeight / 2) {
      
                      } else {
                          int indexX = (int) (x / mSingleHeight);
                          int indexY = (int) (y / mSingleHeight);
                          mUpChessX = indexX;
                          mUpChessY = indexY;
                          if (mChessFlag == CHESS_WHITE && isMe && mChess[indexX][indexY] == 0) {
                              putChess(indexX, indexY, CHESS_BLACK);
                              mChessFlag = CHESS_BLACK;
                              isMe = false;
                              invalidate();
                          } else if (mChessFlag == CHESS_BLACK && isMe && mChess[indexX][indexY] == 0) {
                              putChess(indexX, indexY, CHESS_WHITE);
                              mChessFlag = CHESS_WHITE;
                              isMe = false;
                              invalidate();
                          }
                      }
                  }
              }
              return true;
          }
      
          //判断是否已有结果
          public int isWin(int[][] chess) {
              for (int i = 0; i < 15; i++) {
                  for (int j = 0; j < 15; j++) {
                      int side = chess[i][j];
                      if (side == 0)
                          continue;
                      for (int k = 0; k < 5; k++) {
                          //check from vertical
                          if ((i - k >= 0 && i + 4 - k < 15) &&
                                  (chess[i - k][j] == side &&
                                          chess[i + 1 - k][j] == side &&
                                          chess[i + 2 - k][j] == side &&
                                          chess[i + 3 - k][j] == side &&
                                          chess[i + 4 - k][j] == side)) {
                              return side;
                          }
                          //check from horizontal
                          if ((j - k >= 0 && j + 4 - k < 15) &&
                                  (chess[i][j - k] == side &&
                                          chess[i][j + 1 - k] == side &&
                                          chess[i][j + 2 - k] == side &&
                                          chess[i][j + 3 - k] == side &&
                                          chess[i][j + 4 - k] == side)) {
                              return side;
                          }
                          //check from leftbevel
                          if ((i - k >= 0 && j - k >= 0 && i + 4 - k < 15 && j + 4 - k < 15) &&
                                  (chess[i - k][j - k] == side &&
                                          chess[i + 1 - k][j + 1 - k] == side &&
                                          chess[i + 2 - k][j + 2 - k] == side &&
                                          chess[i + 3 - k][j + 3 - k] == side &&
                                          chess[i + 4 - k][j + 4 - k] == side)) {
                              return side;
                          }
                          //check from rightbevel
                          if ((i - k >= 0 && j + k < 15 && i + 4 - k < 15 && j - 4 + k >= 0) &&
                                  (chess[i - k][j + k] == side &&
                                          chess[i + 1 - k][j - 1 + k] == side &&
                                          chess[i + 2 - k][j - 2 + k] == side &&
                                          chess[i + 3 - k][j - 3 + k] == side &&
                                          chess[i + 4 - k][j - 4 + k] == side)) {
                              return side;
                          }
      
                      }
                  }
              }
              return 0;
          }
      
          public void setCallBack(BleGameActivity bleGameActivity) {
              this.mBleGameActivity = bleGameActivity;
          }
      
          public void setIsStart(boolean isStart) {
              this.isStart = isStart;
              isMe = isStart;
              if (isStart) {
                  mChessFlag = CHESS_WHITE;
              }
          }
      
          public void setAdress(String adress) {
              mAdress = adress;
          }
      
          //重新开始
          public void restartGame() {
              mTvWin.setVisibility(View.INVISIBLE);
              init();
              invalidate();
          }
      
          //悔棋
          public void returnUp() {
              if (!isWin) {
                  if (mChessArray.size() == 0) {
      
                  } else {
                      String[] point = mChessArray.pop().split(";");
                      int x = Integer.parseInt(point[0]);
                      int y = Integer.parseInt(point[1]);
                      int flag = Integer.parseInt(point[2]);
                      mChess[x][y] = 0;
                      if (mChessArray.size() == 0) {
                          isMe = isStart;
                          mChessFlag = CHESS_WHITE;
                          mUpChessX = -1;
                          mUpChessY = -1;
                      } else {
                          String[] upChess = mChessArray.get(mChessArray.size() - 1).split(";");
                          mUpChessX = Integer.parseInt(upChess[0]);
                          mUpChessY = Integer.parseInt(upChess[1]);
                          if (flag == CHESS_WHITE) {
                              mChessFlag = CHESS_BLACK;
                          } else {
                              mChessFlag = CHESS_WHITE;
                          }
                          isMe = !isMe;
                      }
                      invalidate();
                  }
              } else {
                  Toast.makeText(mBleGameActivity, "请重新开始!", Toast.LENGTH_SHORT).show();
              }
          }
      
          public boolean isMe() {
              return isMe;
          }
      
          public interface onBluetoothListener {
              void onCommand(String temp);
          }
      
          public void setTvWin(TextView tvWin) {
              mTvWin = tvWin;
          }
      }
      
  • 总结

    • 主要还是一些细节我自己处理得不是很好, 比如说内存占用啊, 很多流没关啊, 但是基本的一个五子棋的功能已经做得比较完美了, 看以后如果还有时间的话, 我会继续维护的, 可我觉得五子棋没什么意思, 想做点比较流行的啊, 比如说王者荣耀啊, 或者把五子棋联网对战啊.

    • 但是好像最近学习比较忙,就没什么时间来做这些个人项目了,主要还是以学习为主,这个项目让我学到了蓝牙的使用啊,之前一直想玩玩蓝牙\WiFi什么的连接类, 如今算是实现了.

    • 最终效果图发一下吧,没图说个..

    这里写图片描述

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蓝牙五子棋[可人机对战]

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