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Character Event and Animations with Anima (#747)
* Unify Character Join and Character Leave events - Adds the new Character event with three modes (JOIN, LEAVE, UPDATE) - Adds new CharacterAction and CharacterActionSettings event parts - Tries to convert all Character Join and Character Leave events into this new one (has id 'dialogic_002') - adds simple animation support for character leave (but this shall be replaced with anima, as all animations should) * Change Icons * Introduce Anima system I feel a bit bad, because I don't understand completely how the code I ported works. But it works. for now. There is probably parts in there, that we don't even need. Maybe for 2.0 we can take another look, who knows. Also added 'change' controls, so a Character Update event doesn't have to update everything, only the things you want. Also adds a repeat option that repeats the animation the given time. Also added a wait for animation to finish option. Also added default animation setting. These can be (for join and leave) set in the settings menu. * Fix Event Duplication linking issue * Add some animations * Fix Event Update function Old join and leave events were not correctly updated. Now it worked, at least for me. * Fixing modulation bugs * Minor stuff * Added more animations! * Add check if portrait is valid Suggested by @TheBardsRc on discord * Rename entrance/exit animations folder to avoid confusion in script * Make Character event update better to changes It will not keep portrait or animations that aren't actually possible anymore if you change character or type. * Remove debug print statements * Resave event scenes and add another safety check to remove warnings * Add Anima license
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