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Fix background bleeding through #1839

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Commits on Oct 28, 2023

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Commits on Nov 6, 2023

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  2. clean up

    Pheubel committed Nov 6, 2023
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Commits on Nov 9, 2023

  1. Simplify Background rework

    This keeps all the new viewport and shader stuff but offloads most of the work to behind the scenes. This means background scenes can work just as they did previously. However they are manually put into subvieports+subviewportcontainers. The backgrounds-holder is now also the background-displayer.
    
    _fade_out() and _fade_in() have been renamed to _custom_fade_out() and _custom_fade_in(). Right now they work "additionally" to the default fade which happens as well. If you know what you are doing you can work around this though.
    I have to put further thought into custom transitions as I have no real idea what the best user-experience/use case might be.
    Jowan-Spooner committed Nov 9, 2023
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