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Updated Event Generation #730

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merged 2 commits into from Jan 17, 2022

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zaknafean
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Updated event generation to use the state system rather than the old Booleans

Updated event generation to use the state system
@Jowan-Spooner
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Hmm, I would like the comment about the states to make clear that you are not supposed to use some of them, because your logic will clash with the DialogNode. I think you should only use WAITING/WAITING_INPUT (basically the same behaviour) and READY if your event finished but you want the next action to be performed before continuing. The other are not useful imo, but feel free to explain what you would do with them.

Changed comment to be more descriptive of actual common cases
@Jowan-Spooner Jowan-Spooner merged commit c9ce850 into dialogic-godot:main Jan 17, 2022
@zaknafean zaknafean deleted the Fix-for-issue-#729 branch April 29, 2022 22:33
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