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Fix illegal spell levels (#7112)
Windows MinGW x64 #5414: Commit 557fd2a pushed by AJenbo
May 10, 2024 11:53 10m 53s master
May 10, 2024 11:53 10m 53s
Don't dereference nullopt in DebugCmdLevelUp()
Windows MinGW x64 #5400: Commit 2215001 pushed by AJenbo
May 9, 2024 22:49 10m 57s master
May 9, 2024 22:49 10m 57s
Demomode: Set scancode for keyboard events
Windows MinGW x64 #5385: Commit 15791ee pushed by glebm
May 4, 2024 14:06 12m 36s master
May 4, 2024 14:06 12m 36s
Fix crash loading game with Search missile
Windows MinGW x64 #5383: Commit af07b71 pushed by AJenbo
April 30, 2024 19:47 11m 16s master
April 30, 2024 19:47 11m 16s
Fix OOB when debugging megatile data near the edge of the dungeon
Windows MinGW x64 #5381: Commit ce60a17 pushed by StephenCWills
April 30, 2024 18:20 10m 58s master
April 30, 2024 18:20 10m 58s
Revert CI runners for MacOS/iOS to macos-11
Windows MinGW x64 #5378: Commit d5a3861 pushed by AJenbo
April 30, 2024 00:56 12m 24s master
April 30, 2024 00:56 12m 24s
Hiddens are no longer omniscient
Windows MinGW x64 #5371: Commit 2ddcc71 pushed by AJenbo
April 23, 2024 06:38 14m 45s master
April 23, 2024 06:38 14m 45s
Fix level conversion when migrating saves between Diablo and Hellfire
Windows MinGW x64 #5370: Commit eb5e32a pushed by AJenbo
April 23, 2024 06:29 9m 9s master
April 23, 2024 06:29 9m 9s
Clean up: MakeLightTable() (#7089)
Windows MinGW x64 #5363: Commit 692365f pushed by AJenbo
April 21, 2024 02:20 11m 34s master
April 21, 2024 02:20 11m 34s
Splitting CheckInvPaste() into smaller functions (#6984)
Windows MinGW x64 #5359: Commit 7848ab7 pushed by AJenbo
April 20, 2024 09:30 19m 4s master
April 20, 2024 09:30 19m 4s
Clean up: AddShrine() [Second attempt] (#7094)
Windows MinGW x64 #5352: Commit a4d8aea pushed by AJenbo
April 20, 2024 04:19 13m 53s master
April 20, 2024 04:19 13m 53s
Clean up CalcPlrItemVals() (#4052)
Windows MinGW x64 #5349: Commit 9f6055a pushed by AJenbo
April 20, 2024 02:25 14m 6s master
April 20, 2024 02:25 14m 6s
Record new timedemo with updated south walk behaviour
Windows MinGW x64 #5347: Commit d36347f pushed by AJenbo
April 20, 2024 02:13 11m 39s master
April 20, 2024 02:13 11m 39s
Refactor TileHasAny() (#7085)
Windows MinGW x64 #5337: Commit 0ac30d1 pushed by AJenbo
April 19, 2024 06:04 10m 41s master
April 19, 2024 06:04 10m 41s
Clean up: DrawDungeon() (#7090)
Windows MinGW x64 #5326: Commit 368fa7f pushed by AJenbo
April 19, 2024 01:26 10m 49s master
April 19, 2024 01:26 10m 49s
Fix Hammer of Jholm (#7069)
Windows MinGW x64 #5325: Commit 5ee75b1 pushed by AJenbo
April 19, 2024 01:23 2m 59s master
April 19, 2024 01:23 2m 59s
Update pack_test.cpp
Windows MinGW x64 #5310: Commit fc6f9ed pushed by AJenbo
April 18, 2024 23:23 14m 18s master
April 18, 2024 23:23 14m 18s
Patch up wrong tree tile near Hive entrance (#7061)
Windows MinGW x64 #5301: Commit 59ae17d pushed by AJenbo
April 18, 2024 01:38 11m 22s master
April 18, 2024 01:38 11m 22s
Bugfix: Invisible monsters/towners in solid tiles in vision range (#7…
Windows MinGW x64 #5298: Commit ed0b3fd pushed by AJenbo
April 17, 2024 22:28 11m 28s master
April 17, 2024 22:28 11m 28s
Option to not pause the game when the window loses focus (#7046)
Windows MinGW x64 #5297: Commit a6e2481 pushed by AJenbo
April 17, 2024 22:25 2m 54s master
April 17, 2024 22:25 2m 54s
Clean up: ProjectileTrapDamage()
Windows MinGW x64 #5296: Commit 2f9c75e pushed by AJenbo
April 17, 2024 22:19 7m 5s master
April 17, 2024 22:19 7m 5s
Clean up: DrawView()
Windows MinGW x64 #5295: Commit 459aa0d pushed by AJenbo
April 17, 2024 22:18 1m 5s master
April 17, 2024 22:18 1m 5s
Clean up: DrawMain()
Windows MinGW x64 #5294: Commit b00bf4e pushed by AJenbo
April 17, 2024 22:16 1m 57s master
April 17, 2024 22:16 1m 57s
Clean up: DrawFPS()
Windows MinGW x64 #5293: Commit 3505ec1 pushed by AJenbo
April 17, 2024 21:39 11m 4s master
April 17, 2024 21:39 11m 4s
Bump microsoft/setup-msbuild from 1.3 to 2
Windows MinGW x64 #5282: Commit bc9298f pushed by AJenbo
April 15, 2024 13:44 10m 53s master
April 15, 2024 13:44 10m 53s