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Fix illegal spell levels (#7112)
macOS x86_64 #2462: Commit 557fd2a pushed by AJenbo
May 10, 2024 11:53 16m 14s master
May 10, 2024 11:53 16m 14s
Don't dereference nullopt in DebugCmdLevelUp()
macOS x86_64 #2448: Commit 2215001 pushed by AJenbo
May 9, 2024 22:49 17m 31s master
May 9, 2024 22:49 17m 31s
Demomode: Set scancode for keyboard events
macOS x86_64 #2433: Commit 15791ee pushed by glebm
May 4, 2024 14:06 18m 11s master
May 4, 2024 14:06 18m 11s
Fix crash loading game with Search missile
macOS x86_64 #2431: Commit af07b71 pushed by AJenbo
April 30, 2024 19:47 15m 57s master
April 30, 2024 19:47 15m 57s
Fix OOB when debugging megatile data near the edge of the dungeon
macOS x86_64 #2429: Commit ce60a17 pushed by StephenCWills
April 30, 2024 18:20 17m 21s master
April 30, 2024 18:20 17m 21s
Revert CI runners for MacOS/iOS to macos-11
macOS x86_64 #2426: Commit d5a3861 pushed by AJenbo
April 30, 2024 00:56 22m 42s master
April 30, 2024 00:56 22m 42s
Hiddens are no longer omniscient
macOS x86_64 #2419: Commit 2ddcc71 pushed by AJenbo
April 23, 2024 06:38 12m 55s master
April 23, 2024 06:38 12m 55s
Fix level conversion when migrating saves between Diablo and Hellfire
macOS x86_64 #2418: Commit eb5e32a pushed by AJenbo
April 23, 2024 06:29 9m 15s master
April 23, 2024 06:29 9m 15s
Clean up: MakeLightTable() (#7089)
macOS x86_64 #2411: Commit 692365f pushed by AJenbo
April 21, 2024 02:20 5m 21s master
April 21, 2024 02:20 5m 21s
Splitting CheckInvPaste() into smaller functions (#6984)
macOS x86_64 #2407: Commit 7848ab7 pushed by AJenbo
April 20, 2024 09:30 12m 14s master
April 20, 2024 09:30 12m 14s
Clean up: AddShrine() [Second attempt] (#7094)
macOS x86_64 #2400: Commit a4d8aea pushed by AJenbo
April 20, 2024 04:19 8m 28s master
April 20, 2024 04:19 8m 28s
Clean up CalcPlrItemVals() (#4052)
macOS x86_64 #2397: Commit 9f6055a pushed by AJenbo
April 20, 2024 02:25 4m 36s master
April 20, 2024 02:25 4m 36s
Record new timedemo with updated south walk behaviour
macOS x86_64 #2395: Commit d36347f pushed by AJenbo
April 20, 2024 02:13 3m 47s master
April 20, 2024 02:13 3m 47s
Refactor TileHasAny() (#7085)
macOS x86_64 #2385: Commit 0ac30d1 pushed by AJenbo
April 19, 2024 06:04 5m 12s master
April 19, 2024 06:04 5m 12s
Clean up: DrawDungeon() (#7090)
macOS x86_64 #2374: Commit 368fa7f pushed by AJenbo
April 19, 2024 01:26 10m 27s master
April 19, 2024 01:26 10m 27s
Fix Hammer of Jholm (#7069)
macOS x86_64 #2373: Commit 5ee75b1 pushed by AJenbo
April 19, 2024 01:23 3m 1s master
April 19, 2024 01:23 3m 1s
Update pack_test.cpp
macOS x86_64 #2358: Commit fc6f9ed pushed by AJenbo
April 18, 2024 23:23 8m 30s master
April 18, 2024 23:23 8m 30s
Patch up wrong tree tile near Hive entrance (#7061)
macOS x86_64 #2349: Commit 59ae17d pushed by AJenbo
April 18, 2024 01:38 11m 37s master
April 18, 2024 01:38 11m 37s
Bugfix: Invisible monsters/towners in solid tiles in vision range (#7…
macOS x86_64 #2346: Commit ed0b3fd pushed by AJenbo
April 17, 2024 22:28 9m 53s master
April 17, 2024 22:28 9m 53s
Option to not pause the game when the window loses focus (#7046)
macOS x86_64 #2345: Commit a6e2481 pushed by AJenbo
April 17, 2024 22:25 2m 55s master
April 17, 2024 22:25 2m 55s
Clean up: ProjectileTrapDamage()
macOS x86_64 #2344: Commit 2f9c75e pushed by AJenbo
April 17, 2024 22:19 7m 21s master
April 17, 2024 22:19 7m 21s
Clean up: DrawView()
macOS x86_64 #2343: Commit 459aa0d pushed by AJenbo
April 17, 2024 22:18 52s master
April 17, 2024 22:18 52s
Clean up: DrawMain()
macOS x86_64 #2342: Commit b00bf4e pushed by AJenbo
April 17, 2024 22:16 1m 59s master
April 17, 2024 22:16 1m 59s
Clean up: DrawFPS()
macOS x86_64 #2341: Commit 3505ec1 pushed by AJenbo
April 17, 2024 21:39 10m 12s master
April 17, 2024 21:39 10m 12s
Bump microsoft/setup-msbuild from 1.3 to 2
macOS x86_64 #2330: Commit bc9298f pushed by AJenbo
April 15, 2024 13:44 8m 14s master
April 15, 2024 13:44 8m 14s