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Use -O2 for render code even in release mode
-O3 tries to vectorize blit loops too aggressively, but our blit calls mostly loop only a few times. `measure_timedemo_performance` on my machine: * O1: 6.606 ± 0.060 seconds, 1109.520 ± 9.843 FPS * O2: 6.484 ± 0.063 seconds, 1130.220 ± 10.909 FPS * O3: 6.746 ± 0.017 seconds, 1086.260 ± 2.170 FPS
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