-
Notifications
You must be signed in to change notification settings - Fork 751
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Original Hellfire bug] Berserked monsters hit won't wake up other melee monsters. #4670
Comments
I never thought of combining infravision and baserk, it's a shrewd strategy :D |
I found it by accident, when testing my other PR. Infra added for testing and screnshot purposes. It is worth noting, that ranged monsters if you berserk them -> they will start attacking others - like goat above (because their AI probably). I was playing once with some already awaken melee monster of other class, I lured in front of closed door of a room full of melee monsters, stone cursed him, went away, and opened room by telekinesis - after stone curse had passed, he noticed monsters, entered the room, and started to clear the room of monsters :) And these monsters of course did not wake up. It is maybe not so well strategy - player got no experience for such kills, but it just looks like it is a bug, when monsters under attack don't react at all, and just let themselves be killed. |
Is it normal to be able to cast spells on infra monsters through walls? |
you can cast it even without infra (same with stone curse, or heal other), nontheless the issue here is no reaction after beeing hit. |
Important information
[Original Hellfire bug]
Describe
Berserked monsters hit won't wake up other melee monsters.
To Reproduce
Steps to reproduce the behavior:
Works with Berserking melee, or ranged, but to see it ranged as here: you need this #4618 first.
![berserkWakeRangedBad](https://user-images.githubusercontent.com/92504151/172093333-60ec107e-d8d8-465b-a25d-a7813288bd1d.gif)
melee:
![berserkWakeMeleeBad](https://user-images.githubusercontent.com/92504151/172094962-bff1eb68-045a-4cd4-9b9f-15f348780c4f.gif)
Expected behavior
Monsters that get hit should be awaken. Or on try to Hit. Implementing golem awakening is a bit tricky - as it is part of his AI. (look #4630)
The text was updated successfully, but these errors were encountered: