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Possible Delete Hero Implementation (redo) #186
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Merging changes from upstream
Fixed the macOS i386 build. Apparently the new cpp file needed to referenced in the Xcode project. Not sure why that wouldn't have failed the 64-bit build, but here we are :) |
64bit builds use cmake like other platforms, 32bit mac uses a pre-written xcode project. |
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Nice work, will test it soon.
Regarding the defaults I'm a bit split on it, definitely for 1.1.0, probably for 1.0.0 i think.
Noticed some minor inconsistencies with the Retail game, and fixed those. Let me know if you'd like me to remove the default "No" behavior. |
Nice work, I made a couple of adjustments to get the font to align correctly and also enable keyboard navigation (a little bit of a hack though). I also ended up defaulting to Yes for now, but I do think it's a really good improvement for 1.1.0, so good thinking. |
Awesome, happy to have made a contribution! By the way, I re-tested building on both Windows (win32) and macOS Mojave (64-bit). The build processes were fine on both, so I am not sure what was happening there. |
Not sure what you are referring to but I did break builds on master for a little bit today because of a bad merge with upstream. It's all fixed now. |
Ohhh gotcha, that might have been what I was looking at :) Thank you for all the work here! This project is very exciting. |
This is a redo of an earlier pull request: a possible implementation for the Delete Hero feature, currently lacking as described in #61.
As before, the goal here was to avoid modifying Devilution's base code and focus this solution on DevilutionX. I want to avoid causing unnecessary merge conflicts until we're sure the game is on par with Retail.
On my previous pull request, a Travis build for macOS failed for i386. I am not sure why, but I was able to compile and run this on macOS Mojave 64-bit. If this fails again, I am happy to take another look to figure out why.
As before, two important notes: