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If an exploding die has a compare point, and the dies didn't roll the maximum amount, the notation doesn't add the expected "!" mark.
ie.
1d6!>2: [5,3,6!,1] = 6
Should be:
1d6!>2: [5!,3!,6!,1] = 6
This also happens with penetrating dice:
ie.
1d6!p: [6!,5,3] = 14
Should be:
1d6!p: [6!,5!,3] = 14
Another case is where it doesn't explode, but the notation flags it as so. This happens when the compare point is lower than the max possible on the dice, and the max is rolled.
ie.
1d2!<2: [2!] = 2
Should be:
1d2!<2: [2] = 2
Unit test throws the following:
Expected "1d2!<2: [2!] = 2" to match parsed notation "1d2!<2: [2] = 2"
This is also apparent on compounding dice.
The text was updated successfully, but these errors were encountered:
GreenImp
changed the title
Exploding die with compare point notation incorrect
Exploded die with compare point or penetration has incorrect notation
Jan 9, 2017
If an exploding die has a compare point, and the dies didn't roll the maximum amount, the notation doesn't add the expected "!" mark.
ie.
Should be:
This also happens with penetrating dice:
ie.
Should be:
Another case is where it doesn't explode, but the notation flags it as so. This happens when the compare point is lower than the max possible on the dice, and the max is rolled.
ie.
Should be:
Unit test throws the following:
This is also apparent on compounding dice.
The text was updated successfully, but these errors were encountered: