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# What is SOLID? | ||
The *SOLID* principles were introduced by *Robert C. Martin (Uncle Bob)* in his 2000 paper [*Design Principles and Design Patterns*](https://staff.cs.utu.fi/~jounsmed/doos_06/material/DesignPrinciplesAndPatterns.pdf), they are: | ||
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-**S**RP: [*The single-responsibility principle*](SRP.MD) | ||
-**O**CP: [*The open-closed principle*](OCP.md) | ||
-**L**SP: [*The Liskov substitution principle*](LSP.md) | ||
-**I**SP: [*The interface segregation principle*](ISP.md) | ||
-**D**IP: [*The dependency inversion principle*](DIP.md) | ||
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They are a set of five principles that help us to write better code, they are not rules, but guidelines that **help us to write code that is easier to maintain, understand and extend**. | ||
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Related Links: | ||
- [*A Solid Guide to SOLID Principles*](https://www.baeldung.com/solid-principles) | ||
- [*Writing SOLID Java code*](https://blogs.oracle.com/javamagazine/post/curly-braces-java-solid-design) |
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