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An experimental implementation of QUIC server migration on top of mvfst

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Overview

The repository contains an experimental implementation of QUIC server migration on top of mvfst, a production-grade implementation of IETF QUIC by Meta.

The extension was developed as part of Extending mvfst to support enhanced server-side migration in QUIC: protocol design and performance evaluation, a thesis for the Master of Science in Computer Engineering at the University of Pisa.

The implementation offers:

  • support for the Explicit, Pool of Addresses, and Symmetric migration protocols, including the Proactive Explicit, Reactive Explicit, and Synchronized Symmetric variants;
  • negotiation of migration protocols during the handshake;
  • server migration when multiple clients are connected to the same server.

QUIC server migration

The currently standardized version of QUIC (RFC 9000) allows client migration only. Introducing server migration into QUIC enables a server to change address during a session, without disrupting the connection or requiring an additional handshake with the client. Differently from TCP, this mechanism allows preserving open connections during live relocation of server instances, removing the need of keeping the same IP address across machines, employing SDN solutions to transparently redirect traffic, or re-establishing sessions at application level. Migration is handled directly at transport level, so that relocation appears to an application as a period of peer unreachability.

QUIC server migration can be realized adopting multiple protocols, also called strategies, which work at connection level:

  • Explicit, where the server is notified about an imminent migration, together with the destination address, by an external actor (e.g. an orchestrator). The address is shared with the client using a SERVER_MIGRATION frame, and the client is responsible for reaching the server at the new host by means of a polling mechanism based on standard QUIC probing. Explicit has two variants, called Proactive Explicit and Reactive Explicit: the former starts probing immediately after receiving the new server address, while the latter waits for the occurrence of a packet loss;
  • Pool of Addresses, where the server is pre-configured with a set of possible destination addresses, which are shared with the client during the handshake using POOL_MIGRATION_ADDRESS frames. In this case, the server can be relocated without being notified, and the client is responsible for performing a cyclical probing of the possible destination addresses to identify the correct new host;
  • Symmetric, which is based on server notifications sent upon restore from the new address by means of SERVER_MIGRATED frames. It removes migration probing and the need of knowing in advance the destination address. It has one variant, called Synchronized Symmetric, which advertises the imminent migration event to the client sending an empty SERVER_MIGRATION frame.

Explicit and Pool of Addresses were introduced in Extending the QUIC Protocol to Support Live Container Migration at the Edge and Server-side QUIC connection migration to support microservice deployment at the edge, while Symmetric is a novel contribution. More details about the strategies, as well as their sequence diagrams, can be found in the thesis.

Migration protocol negotiation

The availability of multiple server migration protocols demands for a mechanism to choose which one will be used during a session. The negotiation is designed to accomplish it by means of a custom transport parameter, called server_migration_suite, exchanged by endpoints during the handshake. The client encodes its supported protocols, and the server matches them with its ones, returning the set of negotiated protocols for the session. If the set is empty, server migration is disabled for the session.

The negotiation can end up with a set of cardinality higher than one, if needed. For instance, if both endpoints support Explicit and Symmetric, the negotiated set will contain both of them. In this implementation, the actual protocol used during a migration is chosen by the user at server side (see the tutorial), while the client is able to recognise it by looking at the type of migration frames sent by the server. During the same session, different migrations can be performed adopting different protocols, with the only exception of Pool of Addresses: if it is negotiated, all the migrations must be done with Pool of Addresses.

Server migration with multiple clients

Server migration protocols work at connection level, where there exist only a client and a server. However, a QUIC server can communicate with multiple clients at the same time, namely it can have multiple ongoing connections. Therefore, it is necessary to introduce a cross-connection synchronization procedure to be sure that all the clients are ready to undergo a server migration.

The extension implements such a procedure in a way that allows using different migration protocols for different connections. Moreover, it ensures that connections with clients not supporting server migration are handled like normal QUIC connections until the relocation event. The multi-client synchronization consists in the following steps:

  1. the server is notified by an external actor about an imminent server migration. For each connection, the server must receive the migration protocol to use and protocol-specific information like the destination address. The notification must be sent even in case of protocols like Symmetric;
  2. the server blocks the new handshakes;
  3. the server notifies the imminent server migration to each connection. Connections not supporting server migration are automatically closed;
  4. each connection independently carries out the migration preparation, following the protocol requirements. For instance, connections adopting Explicit exchange SERVER_MIGRATION frames, while connections using Symmetric do nothing. Then, in an asynchronous way, connections report when they are ready to sustain a migration;
  5. when all the connections are ready, the server declares its readiness for migration and can be relocated;
  6. when the server is restored at destination, it is informed about the event by an external actor. Then, handshakes are unblocked and all the connections are notified about the restore. If a connection uses a protocol like Symmetric, it carries out the required steps to conclude the migration.

Repository layout

The extension is available in the server-migration branch. The main branch represents the version of mvfst forked at the beginning of the development.

The majority of the additions are encapsulated into the quic/servermigration directory, which includes:

  • client and server negotiators used during the handshake;
  • a factory pattern to instantiate Pool of Addresses schedulers;
  • the handling logic for server migration frames and events (e.g. management of migration probing);
  • callbacks that can be registered by endpoints to get informed about server migration events;
  • tests covering the previously mentioned features. In particular, QuicServerMigrationIntegrationTest comprises a set of integration tests employing full clients and servers able to reproduce negotiation, migration with different protocols, migration in presence of single or multiple clients, and so on.

Other additions and tests are scattered across the source files of mvfst. Examples of such additions are the encoding/decoding of new frames, the introduction of negotiation into the handshake management, the invocation of server migration frame functions during the packet processing, and the enhancement of endpoint states to track server migration progress.

An overview of all the modified files can be found in the diff.

Getting started: client

Enable/Disable server migration

Support for server migration is disabled by default and can be enabled working with the interface of QuicClientTransport. To specify the supported protocols, it is enough to create a set containing them and pass it to the transport. If Pool of Addresses is specified, it is possible to choose a factory to build a custom scheduler for cyclical probing. This choice is optional: if nothing is specified, DefaultPoolMigrationAddressSchedulerFactory and DefaultPoolMigrationAddressScheduler are employed. Both operations must be done before starting the transport with the start() method.

std::unordered_set<ServerMigrationProtocol> migrationProtocols;
migrationProtocols.insert(ServerMigrationProtocol::EXPLICIT);
migrationProtocols.insert(ServerMigrationProtocol::POOL_OF_ADDRESSES);
migrationProtocols.insert(ServerMigrationProtocol::SYMMETRIC);
migrationProtocols.insert(ServerMigrationProtocol::SYNCHRONIZED_SYMMETRIC);

auto quicClient = std::make_shared<QuicClientTransport>(...);
quicClient->allowServerMigration(migrationProtocols);
quicClient->setPoolMigrationAddressSchedulerFactory(
        std::make_unique<DefaultPoolMigrationAddressSchedulerFactory>());

Set callbacks

Server migration events can be tracked using the asynchronous callbacks available in quic/servermigration/Callbacks.h. In particular, a subset of the ServerMigrationEventCallback methods is dedicated to the client and can be passed to the transport for later invocation. Callbacks must be set before starting the client and are executed by the transport thread, so they must not include blocking operation. They are not strictly needed to handle server migration, but could be useful to stop sending STREAM frames during the migration, implement Proactive Explicit, or simply debug.

class ClientCallback : public ServerMigrationEventCallback {
    void onPoolMigrationAddressReceived(
            PoolMigrationAddressFrame frame) noexcept override {
        ...
    }
    
    void onServerMigrationReceived(ServerMigrationFrame frame) noexcept override {
        ...
    }
    
    void onServerMigratedReceived() noexcept override {
        ...
    }
    
    void onServerMigrationProbingStarted(
        ServerMigrationProtocol migrationProtocol,
        folly::SocketAddress address) noexcept override {
        ...
    }
    
    void onServerMigrationCompleted() noexcept override {
        ...
    }
};
auto quicClient = std::make_shared<QuicClientTransport>(...);
auto clientCallback = std::make_shared<ClientCallback>();
quicClient->setServerMigrationEventCallback(clientCallback);

Implement Proactive Explicit

Proactive Explicit and Reactive Explicit are variants adopted by the client only, because they determine when probing towards the new server address should start. As such, negotiation involves only a generic Explicit protocol, specified with ServerMigrationProtocol::EXPLICIT. At client side, the latter is equivalent to Reactive Explicit, while Proactive Explicit must be implemented manually by simulating the occurrence of a PTO at the desired time. To do so, it is enough to call onProbeTimeout() on QuicClientTransport:

quicClient->onProbeTimeout();

It should be noted that the invocation does not trigger a true PTO, but only updates the probing state linked to server migration, for instance changing the server address at transport level.

Getting started: server

Enable/Disable server migration

The steps are similar to the ones carried out by the client, this time involving QuicServerTransport. To enable the support for server migration on a single connection, the set of supported protocols must be passed to the chosen transport before it is started. An option is to do it immediately after the transport creation, hence inside a subclass of QuicServerTransportFactory. If Pool of Addresses is among the protocols, the possible destination addresses must be pre-configured as well.

class TransportFactory : public QuicServerTransportFactory {
    QuicServerTransport::Ptr make(
            folly::EventBase* evb,
            std::unique_ptr<folly::AsyncUDPSocket> socket,
            const folly::SocketAddress&,
            QuicVersion,
            std::shared_ptr<const fizz::server::FizzServerContext> context) noexcept 
            override {
        auto transport = QuicServerTransport::make(...);
        
        std::unordered_set<ServerMigrationProtocol> migrationProtocols;
        migrationProtocols.insert(ServerMigrationProtocol::EXPLICIT);
        migrationProtocols.insert(ServerMigrationProtocol::SYMMETRIC);
        migrationProtocols.insert(ServerMigrationProtocol::SYNCHRONIZED_SYMMETRIC);
        transport->allowServerMigration(migrationProtocols);
        
        transport->addPoolMigrationAddress(
                QuicIPAddress(folly::SocketAddress("127.1.1.1", 1234)));
        transport->addPoolMigrationAddress(
                QuicIPAddress(folly::SocketAddress("127.1.1.2", 1234)));
        transport->addPoolMigrationAddress(
                QuicIPAddress(folly::SocketAddress("127.1.1.3", 1234)));
        ...
        return transport;
    }
};
auto quicServer = QuicServer::createQuicServer();
quicServer->setQuicServerTransportFactory(std::make_unique<TransportFactory>());

Set callbacks

Server migration events can be tracked using the callbacks defined in quic/servermigration/Callbacks.h, this time involving both ClientStateUpdateCallback and ServerMigrationEventCallback classes. Defining the callbacks is not mandatory, but is necessary in practice to correctly handle server migration, in particular to understand when a server with multiple ongoing connections is actually ready to be migrated.

ClientStateUpdateCallback defines an interface for methods invoked by a QuicServerTransport object when the corresponding client changes state in a way that could be significant for server migration. In this way, it is possible to keep track of connected/disconnected clients and get notified when a client migration happens, for instance to support client mobility by means of server migrations.

The subset of ServerMigrationEventCallback methods dedicated to the server is useful to track the progress of server migration for each connection. It is possible to get notified when migration frames are acknowledged, when a connection is ready to be migrated, when a connection encounters an error during migration preparation, and when a connection completes the migration.

Callbacks must be passed to a QuicServerTransport instance before starting it and are executed by the transport thread. It is enough to implement them in a single class, create a corresponding object, and pass its shared_ptr to the transport. Callbacks invoked by different transports should be handled by a single object in a centralized way, for instance to correctly detect when all connections are ready for server migration. As such, a callback can be invoked by multiple threads at the same time, and its definition should take care of possible synchronization issues. Different transports can be recognised by looking at the ConnectionId argument passed by the callback itself. Once a connection is established, its server-side CID is notified with the onHandshakeFinished() callback; then, every callback involving that transport will report the same CID, even if the actual CID used by endpoints changes due to migrations.

class ServerCallback : public ClientStateUpdateCallback,
                       public ServerMigrationEventCallback {
    // ClientStateUpdateCallback methods.
    void onHandshakeFinished(
            folly::SocketAddress clientAddress,
            ConnectionId serverConnectionId,
            folly::Optional<std::unordered_set<ServerMigrationProtocol>>
            negotiatedProtocols) noexcept override {
        ...
    }
    
    void onClientMigrationDetected(
            ConnectionId serverConnectionId,
            folly::SocketAddress newClientAddress) noexcept override {
        ...
    }
    
    void onConnectionClose(ConnectionId serverConnectionId) noexcept override {
        ...
    }
    
    // ServerMigrationEventCallback methods.
    void onPoolMigrationAddressAckReceived(
        ConnectionId serverConnectionId,
        PoolMigrationAddressFrame frame) noexcept override {
        ...
    }
    
    void onServerMigrationAckReceived(
        ConnectionId serverConnectionId,
        ServerMigrationFrame frame) noexcept override {
        ...
    }
    
    void onServerMigratedAckReceived(
        ConnectionId serverConnectionId) noexcept override {
        ...
    }
    
    void onServerMigrationFailed(ConnectionId serverConnectionId,
                                 ServerMigrationError error) noexcept override {
        ...
    }
    
    void onServerMigrationReady(
        ConnectionId serverConnectionId) noexcept override {
        ...
    }
    
    void onServerMigrationCompleted(
        ConnectionId serverConnectionId) noexcept override {
        ...
    }
}
auto transport = QuicServerTransport::make(...);
auto serverCallback = std::make_shared<ServerCallback>();
transport->setClientStateUpdateCallback(serverCallback);
transport->setServerMigrationEventCallback(serverCallback);

Notify imminent server migration

A QuicServer is notified about an imminent migration by invoking its onImminentServerMigration() method. The latter expects as argument one of the following alternatives:

  1. a map specifying the migration protocol and the destination address for each connection. A connection is identified by the CID established during the handshake, and the destination address can be omitted if not required by the protocol. Connections not specified in the map are automatically closed;
  2. a single protocol and destination address valid for all the connections. Again, the presence of the destination address depends on the protocol.

The first option allows finer control on connection migration, for instance enabling the use of different protocols for different connections. The second option is more convenient when all connections use the same migration protocol. CIDs, migration protocols, and destination addresses should be passed by an external actor through a custom API. Such interface is not defined in the extension and should be implemented by the user as needed.

auto quicServer = QuicServer::createQuicServer();
...

// In a real deployment, migration data could be received from an orchestrator.
ConnectionId cid1 = ...;
auto migrationProtocol1 = ServerMigrationProtocol::EXPLICIT;
QuicIPAddress migrationAddress = ...;

ConnectionId cid2 = ...;
auto migrationProtocol2 = ServerMigrationProtocol::SYMMETRIC;

QuicServer::ServerMigrationSettings migrationSettings;
migrationSettings[cid1] = std::make_pair(migrationProtocol1, migrationAddress);
migrationSettings[cid2] = std::make_pair(migrationProtocol2, folly::none);
quicServer->onImminentServerMigration(migrationSettings);
auto quicServer = QuicServer::createQuicServer();
...

// Notify migration passing the destination address.
auto migrationProtocol = ServerMigrationProtocol::EXPLICIT;
QuicIPAddress migrationAddress = ...;
quicServer->onImminentServerMigration(migrationProtocol, migrationAddress);

// OR

// Notify migration without passing the destination address.
auto migrationProtocol = ServerMigrationProtocol::SYMMETRIC;
quicServer->onImminentServerMigration(migrationProtocol, folly::none);

After invoking QuicServer::onImminentServerMigration(), QuicServerTransport::onImminentServerMigration() is called for each transport. The success or failure of the call is notified in an asynchronous way by means of the onServerMigrationReady() or onServerMigrationFailed() callbacks, respectively. Connections that encounter an error during migration preparation are closed, triggering onConnectionClose().

The whole QUIC server becomes ready for migration when all connections are ready or closed: from this point on, the server can be relocated. An option to perform migration is to use an external checkpoint and restore tool like CRIU, which is ideal for containerized servers.

Notify server migration end

Once the migration is finished and the restore at destination is completed, the server must be informed about the event. This is needed to unblock the handshakes and allow connections to carry out additional migration steps, like sending SERVER_MIGRATED frames in Symmetric. Again, the server could be notified about the occurrence by an external actor through a custom API.

QuicServer is informed about restore by invoking either onNetworkSwitch()or onNetworkSwitch(const folly::SocketAddress& newAddress). The first version must be used when the server IP address is preserved across migrations (e.g. 0.0.0.0) or changed transparently by the migration tool. The second one must be used when UDP sockets held by QuicServerWorker instances must undergo explicit rebinding.

auto quicServer = QuicServer::createQuicServer();
...
// After a successful restore, an orchestrator notifies 
// the server, which in turn notifies QuicServer.
quicServer->onNetworkSwitch();

// OR

// Notification with rebinding. The new address 
// should be received from an orchestrator.
folly::SocketAddress newAddress = ...;
quicServer->onNetworkSwitch(newAddress);

After invoking QuicServer::onNetworkSwitch(), QuicServerTransport::onNetworkSwitch() is called for each transport. Connections notify the outcome of migration in an asynchronous way calling onServerMigrationCompleted() when the path validation ends successfully. In case of validation failure, a connection is closed and triggers onConnectionClose(). Tracking such events is useful to understand when the server becomes ready again to undergo a migration.

Full example

An example of server migration is available here, where relocation is enabled by CRIU. The application was developed to carry out the performance evaluation reported in the thesis.

Build and test

The extension has been built and tested on Ubuntu 18.04 and 20.04. It does not require additional dependencies with respect to standard mvfst and is built exactly as the original library, namely running:

./build_helper.sh

The new features are accompanied by more than 250 tests, considering both unit and integration ones. Tests exploit GoogleTest and can be executed together with the original ones by running:

cd _build/build
make test

To run only tests relative to server migration, replace the make test command with:

ctest -R \
"ClientStateMachineTest.*Migration*|\
DecodeTest.*Migration*|\
DecodeTest.*Migrated*|\
QuicIPAddressTest|\
QuicWriteCodecTest.*Migration*|\
QuicWriteCodecTest.*Migrated*|\
QuicClientTransportTest.*Migration*|\
ServerTransportParametersTest.*Migration*|\
QuicServerWorkerTest.*Migration*|\
QuicServerWorkerTest.*NetworkSwitch*|\
QuicServerTest.*NetworkSwitch*|\
QuicServerTransportTest.*ServerMigration*|\
QuicServerTransportTest.*PoolMigration*|\
QuicServerTransportTest.*ClientStateUpdateCallback*|\
QuicServerTransportTest.*NetworkSwitch*|\
DefaultPoolMigrationAddressSchedulerTest|\
QuicServerMigrationNegotiatorClientTest|\
QuicServerMigrationNegotiatorServerTest|\
QuicServerMigrationFrameFunctionsTest|\
QuicServerMigrationIntegrationTest"

More information about building and testing is available in the original README.

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