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L-System implementation in Unity3d for procedurally generated trees

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Unity L-System Essentials

This repository contains a variety of examples created while making a new video series in YouTube about Unity L-System algorithm for generating procedural trees and abstract shapes made out of Line Renders.

As a way to give back please subscribe to my YouTube channel thank you !

Results from various examples taught in YouTube:

  • Create trees on-demand by hitting generate through the LSystemTurtle inspector (Scene -> LSystemManual.unity)

  • Automatically create trees through a LSystemTutleRandommizer which hooks with LSystemTurtle for generating parameters randomly (Scene -> LSystemAutoRandom.unity)

  • Automatically creates Colored Trees (Scene -> LSystemAutoRandomWithColor.unity)

  • Predefined LSystemTutle set to 5 generation iterations (Scene -> LSystem5Generations.unity)

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L-System implementation in Unity3d for procedurally generated trees

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