SO Engine (ShadowEngine)
Delphi Firemonkey (FMX) Sprite Engine with Formatters, Animations, Collisions and etc.
Besides work on "SO Engine", now, I'm trying to make Wiki for this project http://dimlight.ru/wiki
My goals for the near future:
- End working on Object Initilizer from SEJson(May be SEXML) file.
- 100% Ported code for Delphi XE5-XE8, 10-10.1
- Clean project repository, for people who want Clone Repository and Start work immediately
- Some new features for Formatters, FastFields and more for Math(and not math) Expressions parser.
Some engine features you could watch on YouTube:
CosmoRumba the Card Game:
Spaceship with Asteroids:
https://youtu.be/w6lGasU61HQ Custom shaped Sprite. You could make parallax effect on Background
Asteroids vs You:
http://www.youtube.com/watch?v=veRTBIGUvNM Game from the Google Play (Android Market)
Addictive game about confrontation of Humankind and Asteroids. Your aim is to avoid randomly moving asteroids. You can't shoot them. There are 3 modes: Story, Survival, Relax. In story mode level length is from 30 seconds to 2 minutes. Every next level is harder. In Survival new asteroid is spawned every 15 second.
With every commit it gets better!
Thank you for stars!