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vector.php
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vector.php
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<?php
/*
ALiVE 3D Rendering Engine Version 4 for PHP5
File: vector.php
Description: Vector math!
Developer: Dionyziz
*/
class ALiVE_2D_Vector { // 2D vector
private $mX;
private $mY;
private $mLength;
public function ALiVE_2D_Vector( $x , $y = false ) {
// new ALiVE_Vector( x , y )
// new ALiVE_Vector( 4x1_Matrix )
if ( $y === false ) {
$this->FromMatrix( $x );
}
else {
$this->Initialize( $x , $y );
}
}
private function Initialize( $x , $y ) {
w_assert( is_int( $x ) || is_float( $x ) );
w_assert( is_int( $y ) || is_float( $y ) );
$this->mX = $x;
$this->mY = $y;
}
public function X() {
return $this->mX;
}
public function Y() {
return $this->mY;
}
private function FromMatrix( ALiVE_Matrix $x ) {
w_assert( $x->M() == 1 && $x->N() == 4 );
w_assert( $x->Get( 0 , 3 ) != 0 );
$this->Initialize( // (x'/w', y'/w')
$x->Get( 0, 0 ) / $x->Get( 0 , 3 ),
$x->Get( 0, 1 ) / $x->Get( 0 , 3 )
);
}
public function Opposite() {
return new ALiVE_2D_Vector( -$this->X() , -$this->Y() );
}
public function Length() {
if ( !isset( $this->mLength ) ) { // memoize
$this->mLength = sqrt( pow( $this->X() , 2 ) + pow( $this->Y() , 2 ) );
}
return $this->mLength;
}
public function __toString() {
return '(' . $this->X() . ', ' . $this->Y() . ')';
}
}
class ALiVE_Vector { // 3D vector
private $mX;
private $mY;
private $mZ;
private $mLength;
public function ALiVE_Vector( $x , $y = false , $z = false ) {
// new ALiVE_Vector( x , y , z )
// new ALiVE_Vector( 4x1_Matrix )
if ( $y === false && $z === false ) {
$this->FromMatrix( $x );
}
else {
$this->Initialize( $x, $y, $z );
}
}
private function Initialize( $x , $y , $z ) {
w_assert( is_int( $x ) || is_float( $x ) );
w_assert( is_int( $y ) || is_float( $y ) );
w_assert( is_int( $z ) || is_float( $z ) );
$this->mX = $x;
$this->mY = $y;
$this->mZ = $z;
}
private function FromMatrix( ALiVE_Matrix $x ) {
w_assert( $x->M() == 1 && $x->N() == 4 );
$this->Initialize(
$x->Get( 0, 0 ),
$x->Get( 0, 1 ),
$x->Get( 0, 2 )
);
}
public function X() {
return $this->mX;
}
public function Y() {
return $this->mY;
}
public function Z() {
return $this->mZ;
}
public function ToMatrix() {
return ALiVE_Vectors_ToMatrix( array( $this ) );
}
public function Opposite() {
return new ALiVE_Vector( -$this->X(), -$this->Y(), -$this->Z() );
}
public function Length() {
if ( !isset( $this->mLength ) ) { // memoize
$this->mLength = sqrt( pow( $this->mX , 2 ) + pow( $this->mY , 2 ) + pow( $this->mZ , 2 ) );
}
return $this->mLength;
}
public function __toString() {
return '(' . $this->X() . ', ' . $this->Y() . ', ' . $this->Z() . ')';
}
}
class ALiVE_Unit_Vector extends ALiVE_Vector {
public function ALiVE_Unit_Vector( $x , $y , $z ) {
$this->ALiVE_Vector( $x , $y , $z );
w_assert( $this->Length() == 1 );
}
}
function ALiVE_Vector_Create( $x , $y , $z ) {
$vector = new ALiVE_Vector( $x , $y , $z );
if ( $vector->Length() == 1 ) {
$vector = new ALiVE_Unit_Vector( $x , $y , $z );
}
return $vector;
}
final class ALiVE_Vector_I extends ALiVE_Unit_Vector {
public function ALiVE_Vector_I() {
$this->ALiVE_Unit_Vector( 1 , 0 , 0 );
}
}
final class ALiVE_Vector_J extends ALiVE_Unit_Vector {
public function ALiVE_Vector_J() {
$this->ALiVE_Unit_Vector( 0 , 1 , 0 );
}
}
final class ALiVE_Vector_K extends ALiVE_Unit_Vector {
public function ALiVE_Vector_K() {
$this->ALiVE_Unit_Vector( 0 , 0 , 1 );
}
}
function ALiVE_Vectors_ToMatrix( $vectors ) {
w_assert( is_array( $vectors ) && count( $vectors ) );
$result = new ALiVE_Matrix( count( $vectors ) , 4 );
$j = 0;
foreach ( $vectors as $vector ) {
w_assert( $vector instanceof ALiVE_Vector );
$result->Set( $j , 0 , $vector->X() );
$result->Set( $j , 1 , $vector->Y() );
$result->Set( $j , 2 , $vector->Z() );
$result->Set( $j , 3 , 1 );
++$j;
}
return $result;
}
function ALiVE_Vectors_FromMatrix( ALiVE_Matrix $matrix ) {
w_assert( $matrix->N() == 4 );
$ret = array();
for ( $j = 0; $j < $matrix->M(); ++$j ) {
$ret[] = new ALiVE_Vector(
$matrix->Get( $j , 0 ),
$matrix->Get( $j , 1 ),
$matrix->Get( $j , 2 )
);
}
return $ret;
}
function ALiVE_Vectors_Add( ALiVE_Vector $a, ALiVE_Vector $b ) {
return new ALiVE_Vector( $a->X() + $b->X(),
$a->Y() + $b->Y(),
$a->Z() + $b->Z() );
}
function ALiVE_Vectors_Subtract( ALiVE_Vector $a, ALiVE_Vector $b ) {
return ALiVE_Vectors_Add( $a , $b->Opposite() );
}
function ALiVE_Vectors_InnerProduct( ALiVE_Vector $a , ALiVE_Vector $b ) {
return $a->X() * $b->X()
+ $a->Y() * $b->Y()
+ $a->Z() * $b->Z();
}
function ALiVE_Vectors_CrossProduct( ALiVE_Vector $a , ALiVE_Vector $b ) {
return new ALiVE_Vector( $a->Y() * $b->Z() - $a->Z() * $b->Y(),
$a->Z() * $b->X() - $a->X() * $b->Z(),
$a->X() * $b->Y() - $a->Y() * $b->X() );
}
function ALiVE_Vectors_Equal( ALiVE_Vector $a , ALiVE_Vector $b ) {
return $a->X() == $b->X()
&& $a->Y() == $b->Y()
&& $a->Z() == $b->Z();
}
?>