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Endless Game Screenshot

Description

This is a small endless game written in Rust with the bevy game engine 0.5.

  • Click, drag and release to push the player into a direction
  • Collect green food to increase the score
  • Collecting one food will spawn two more
  • Passing gates will increase the score
  • The game will speed up with an increasing score
  • You lose if you crash into a wall or reach the bottom of the screen
  • After losing the deathscreen is displayed. Press respawn to respawn
  • The game will be paused if the window loses focus or after pressing ESC
  • Continue by clicking anywhere

How to run

During development

cargo run

Building

cargo build --release

Then copy the binary into the root folder (above assets).

Bevy features used

  • 2D Camera, UI Camera
  • Translate, Rotate
  • Assets: Font, Sounds
  • UI: Text, Buttons
  • Keyboard & mouse input with a drag gesture
  • Sprites, ColorMaterials
  • Game states
  • Time delta
  • Spawning & despawning entities

What could be improved

  • Divide the code into plugins / modules so the project is not one file with 1000 lines of code
  • Load ColorMaterials once at startup. Currently they are reloaded with every respawn
  • When the game is paused, the timer isn't stopped. So after continueing, two walls may be together very closely

About

A simple bevy 0.5 game for learning purposes.

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