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Improve handling of sending more than 1 guild in a guild member chunk request #2184

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MinnDevelopment opened this issue Oct 29, 2020 · 2 comments
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@MinnDevelopment
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Description

A few days ago, discord has enforced the intents limitations on v6. This means that the old request guild members functionality, of passing more than 1 guild per request is no longer supported.

Instead of ignoring the other guilds I see 2 better alternatives:

  1. Send chunks for all of the guilds, but slower (this would result in the same but without breaking existing libs)
  2. Close the socket with an invalid payload OP code 4001 (this would not be a silent failure but an aggressive failure)

Both of these options are better than the current behavior. A lot of the confusion comes from users that use library version from before intents were even planned. Those versions rely on the old chunking heavily and now simply break silently with no possible way to recover. Choosing option 2 would force users to update their bots immediately, while option 1 would make them work again.

Steps to Reproduce

Send a request for op 8 with more than 1 guild in the array.

Expected Behavior

The API sends chunks for all guilds.

Current Behavior

The API only sends chunks for the first guild and ignores the rest.

Screenshots/Videos

N/A

Client and System Information

Using gateway v6 without intents in the identify payload.

@MinnDevelopment MinnDevelopment changed the title The request guild members op code no longer works properly Improve handling of sending more than 1 guild in a guild member chunk request Oct 29, 2020
@Rapptz
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Rapptz commented Oct 30, 2020

The original contract that was communicated to us was that one guild per request would only be enforced if we passed in the intent key. Everyone who develops a library also states that this was what was communicated to us.

Breaking our libraries that don't pass the intents key was not communicated to us in any capacity. I think this change should be reverted if you don't pass the intents key so it can work just like it used to without breaking every old client out there.

SubZero0 added a commit to discord-net/Discord.Net that referenced this issue Nov 6, 2020
Discord is actually enforcing v8 limits on v6 according to discord/discord-api-docs#2184
SubZero0 added a commit to SubZero0/Discord.Net that referenced this issue Feb 11, 2021
* fix: limit request members batch size

Discord is actually enforcing v8 limits on v6 according to discord/discord-api-docs#2184

* fix: Missing AddReactions permission for DM channels. (discord-net#1244)

Co-authored-by: Samuel <33796679+Samrux@users.noreply.github.com>

* fix: GuildEmbed.ChannelId as nullable per API documentation (discord-net#1532)

* (ifcbrk) feature: Add includeRoleIds to PruneUsersAsync (discord-net#1581)

* Implemented include_roles for guilds/id/prune get&post

* Unnecessary using

Co-authored-by: Paulo <pnmanjos@hotmail.com>

* feature: Add "View Guild Insights" to GuildPermission (discord-net#1619)

* feature: Add "View Guild Insights" permission

* Add missing summary

Co-authored-by: Paulo <pnmanjos@hotmail.com>

* fix: Audio stream dispose (discord-net#1667)

* Fix audio dispose

* Missed a few

* feature: Add INVITE_CREATE and INVITE_DELETE events (discord-net#1491)

* Add invite events (create and delete)

* Removed unused using

* Fixing IInviteMetadata properties

* Add two new fields to the gateway event

* Better event summary and remarks

* Change how to assign to target variable

Co-Authored-By: Joe4evr <jii.geugten@gmail.com>

* Applying suggested changes to TargetUserType

* Renaming NotDefined to Undefined

* Fixing xml docs

* Changed the summary style format

Co-authored-by: Joe4evr <jii.geugten@gmail.com>

* feature: Add missing application properties (including Teams) (discord-net#1604)

* Add missing application properties

Add IsBotPublic, BotRequiresCodeGrant, and Team properties to IApplication

* To immutable list

* Change list to array

* feature: Add GetStreams to AudioClient (discord-net#1588)

* Added GetStreams

* Change return type

* Change return type on the interface

Co-authored-by: Paulo <pnmanjos@hotmail.com>

* fix: Crosspost throwing InvalidOperationException (discord-net#1671)

* Add INewsChannel

* Renaming variable to match the new type

* fix: Discord sends null when there's no team

* fix: Team is nullable, not optional (discord-net#1672)

* misc: Change ratelimit messages (discord-net#1678)

* misc: Missing summary tag

* fix: Emoji url encode (discord-net#1681)

* feature: Add missing properties to Guild and deprecate GuildEmbed (discord-net#1573)

* Add missing properties to Guild, related methods, and deprecate GuildEmbed endpoints

- Add missing guild properties: `discovery_splash`, `widget_enabled`, `widget_channel_id`, `rules_channel_id`, `max_presences`, `max_presences`, `max_members`, `public_updates_channel_id`, `max_video_channel_users`, `approximate_member_count`, `approximate_presence_count`
- Update guild properties: `embed_enabled`, `embed_channel_id`
- Add `GetGuildDiscoverySplashUrl` to `CDN`
- Add classes related to the guild widget
- Add `withCounts` parameter to `GetGuild(s)Async`
- Make GuildEmbed related methods obsolete with a message redirecting to widget ones

* Change xml docs and PremiumSubscriptionCount type

* Changed some xml docs

* fix: Revert PremiumSubscriptionCount type (discord-net#1686)

* feature: Implement gateway ratelimit (discord-net#1537)

* Implement gateway ratelimit

* Remove unused code

* Share WebSocketRequestQueue between clients

* Add global limit and a way to change gateway limits

* Refactoring variable to fit lib standards

* Update xml docs

* Update xml docs

* Move warning to remarks

* Remove specific RequestQueue for WebSocket and other changes

The only account limit is for identify that is dealt in a different way (exclusive semaphore), so websocket queues can be shared with REST and don't need to be shared between clients anymore.

Also added the ratelimit for presence updates.

* Add summary to IdentifySemaphoreName

* Fix spacing

* Add max_concurrency and other fixes

- Add session_start_limit to GetBotGatewayResponse
- Add GetBotGatewayAsync to IDiscordClient
- Add master/slave semaphores to enable concurrency
- Not store semaphore name as static
- Clone GatewayLimits when cloning the Config

* Add missing RequestQueue parameter and wrong nullable

* Add RequeueQueue paramater to Webhook

* Better xml documentation

* Remove GatewayLimits class and other changes

- Remove GatewayLimits
- Transfer a few properties to DiscordSocketConfig
- Remove unnecessary usings

* Remove unnecessary using and wording

* Remove more unnecessary usings

* Change named Semaphores to SemaphoreSlim

* Remove unused using

* Update branch

* Fix merge conflicts and update to new ratelimit

* Fixing merge, ignore limit for heartbeat, and dispose

* Missed one place and better xml docs.

* Wait identify before opening the connection

* Only request identify ticket when needed

* Move identify control to sharded client

* Better description for IdentifyMaxConcurrency

* Add lock to InvalidSession

* feature: Send presence on Identify payload (discord-net#1688)

* Send presence on identify

* Change CurrentUser presence

* feature: Add inline replies (discord-net#1659)

* Add inline replies

* Missed a few things

* Change xml docs, IUserMessage, and other changes

* Missed one when changing

* Fix referencedMessage author

* fix: Possible NullReferenceException when receiving InvalidSession (discord-net#1695)

* fix: UserMentions throwing NullRef

* fix: Wrong author for SocketUserMessage.ReferencedMessage

* fix: Rollback Activities to Game (discord-net#1702)

* docs: Update summary of SocketVoiceChannel.Users (discord-net#1714)

The inherited summary incorrectly stated that all users who _see_ the channel are returned when in reality only the ones _connected_ are.

* feature: Add max bitrate value to SocketGuild

* Update SocketGuild.cs

* Fix returns value docs

Signed-off-by: Still Hsu <dev@stillu.cc>

Co-authored-by: Still Hsu <dev@stillu.cc>

* fix: SocketGuild.HasAllMembers is false if a user left a guild (discord-net#1683)

* Fix: HasAllMembers is false if a user left

* Fix: Correct boolean logic

* Add new method of role ID copy

Signed-off-by: Still Hsu <5843208+Still34@users.noreply.github.com>

* Add missing asset

Signed-off-by: Still Hsu <5843208+Still34@users.noreply.github.com>

* Resolve inheritdocs warning

* Move bulk deletes remarks from <summary> to <remarks>

* Mark null as a specific langword in summary

* Cleanup GatewayReconnectException docs

* Update Docfx.Plugins.LastModified to v1.2.4

Signed-off-by: Still Hsu <5843208+Still34@users.noreply.github.com>

* Add updated libraries for LastModified

Signed-off-by: Still Hsu <5843208+Still34@users.noreply.github.com>

* Update project link

* Add initial StyleCops style enforcement

* Update framework version for tests to Core 3.1 to comply with LTS

* docs: Fix MaxWaitBetweenGuildAvailablesBeforeReady docs string

Signed-off-by: Still Hsu <dev@stillu.cc>

* docs: Add minor tweaks to DiscordSocketConfig docs strings

* docs: Fix the missing "In This Article" section

* Temporarily disable StyleCops until all the fixes are impl'd

* fix: Invite and InviteMetadata properties (discord-net#1639)

* fixes discord-net#1495

* keep obsolete properties and return types for compatibility

* missing properties for SocketInvite

* Restore xml docs and change obsolete message

Co-authored-by: Paulo <pnmanjos@hotmail.com>

* docs: Add alternative documentation link

* fix: IMessage.Embeds docs remarks

* fix: Move and fix internal AllowedMentions object (discord-net#1727)

* misc: VoiceRegions and related changes (discord-net#1720)

* feature: Add role tags (discord-net#1721)

* feature: Add user public flags (discord-net#1722)

* feature: Add MessageFlags and AllowedMentions to message modify (discord-net#1724)

* feature: Add MessageFlags and AllowedMentions to Modify

* Change exception message

* feature: Add GuildUser IsPending property (discord-net#1731)

* Implemented Pending property

* Implemented changes

* fix: Missing MessageReference when sending files

* meta: 2.3.0

* meta: Bump version to 2.3.1-dev

* fix: Deadlock in DiscordShardedClient when Ready is never received (discord-net#1761)

* fixed a deadlock in DiscordShardedClient during a failed Identify due to InvalidSession

* fixed log

* Don't wait ready before releasing semaphore

Co-authored-by: Paulo <pnmanjos@hotmail.com>

* fix: Private methods aren't added as commands (discord-net#1773)

Fix breaking change introduced by discord-net#1521

Co-authored-by: Samuel <33796679+orchidalloy@users.noreply.github.com>
Co-authored-by: Samuel <33796679+Samrux@users.noreply.github.com>
Co-authored-by: Matt Smith <me@mattthedev.codes>
Co-authored-by: Radka Gustavsson <radka.janek@redhat.com>
Co-authored-by: bakabaka.bunbun <54648150+bakabun@users.noreply.github.com>
Co-authored-by: Joe4evr <jii.geugten@gmail.com>
Co-authored-by: Jack Fox <0xdeadbeef1@gmail.com>
Co-authored-by: Joel Liechti <52202086+Joelius300@users.noreply.github.com>
Co-authored-by: vrachv <52053491+vrachv@users.noreply.github.com>
Co-authored-by: Still Hsu <dev@stillu.cc>
Co-authored-by: Daniel Baynton <49287178+230Daniel@users.noreply.github.com>
Co-authored-by: Still Hsu <5843208+Still34@users.noreply.github.com>
Co-authored-by: Fyers <Fyers@web.de>
Co-authored-by: quinchs <49576606+quinchs@users.noreply.github.com>
Co-authored-by: Yeba <31899118+yebafan@users.noreply.github.com>
Co-authored-by: Antonio Zdravkov Nikolov <antonioznikolov@gmail.com>
anonymousheadless pushed a commit to anonymousheadless/Discord.Net that referenced this issue Mar 29, 2021
Discord is actually enforcing v8 limits on v6 according to discord/discord-api-docs#2184
@night
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night commented Apr 9, 2021

We have no current plans to change this behavior. It is not feasible to serve the entire member list of every guild to bots, and as guild sizes continue to grow it is unlikely we will support this operation over gateway forever. If you haven't already, I would recommend taking steps to move to persisting and caching data. Having stale data is generally considered OK, and you can update data as you need to instead.

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