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Explore design constraints necessary to allow many integration, timestep, etc designs #11

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distransient opened this issue Dec 31, 2018 · 1 comment

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@distransient
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@distransient
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Currently, DynamicBody implements a dumb external_forces vector that sums all forces enacted on an object over a frame. While this simplifies issues around implementing an inversion of control involving both specs and nphysics, it does not handle the case of multiple steps/integrations per frame.

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