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keyboard.go
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/
keyboard.go
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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package input
import (
"github.com/hajimehoshi/ebiten/v2"
)
var (
leftKeys = map[ebiten.Key]InputMap{
ebiten.KeyLeft: DOSKeyboard | NESKeyboard,
ebiten.KeyA: FPSKeyboard,
ebiten.KeyH: ViKeyboard,
}
rightKeys = map[ebiten.Key]InputMap{
ebiten.KeyRight: DOSKeyboard | NESKeyboard,
ebiten.KeyD: FPSKeyboard,
ebiten.KeyL: ViKeyboard,
}
upKeys = map[ebiten.Key]InputMap{
ebiten.KeyUp: DOSKeyboard | NESKeyboard,
ebiten.KeyW: FPSKeyboard,
ebiten.KeyK: ViKeyboard,
}
downKeys = map[ebiten.Key]InputMap{
ebiten.KeyDown: DOSKeyboard | NESKeyboard,
ebiten.KeyS: FPSKeyboard,
ebiten.KeyJ: ViKeyboard,
}
jumpKeys = map[ebiten.Key]InputMap{
ebiten.KeyControl: DOSKeyboard,
ebiten.KeySpace: DOSKeyboard | FPSKeyboard | ViKeyboard,
ebiten.KeyX: NESKeyboard,
}
actionKeys = map[ebiten.Key]InputMap{
ebiten.KeyAlt: DOSKeyboard,
ebiten.KeyShift: DOSKeyboard | FPSKeyboard | ViKeyboard,
ebiten.KeyE: FPSKeyboard,
ebiten.KeyZ: NESKeyboard,
ebiten.KeyTab: FPSKeyboard | ViKeyboard,
ebiten.KeyEnter: DOSKeyboard | ViKeyboard,
}
exitKeys = map[ebiten.Key]InputMap{
ebiten.KeyEscape: AnyKeyboardWithEscape,
ebiten.KeyBackspace: AnyKeyboardWithBackspace,
}
fullscreenKeys = map[ebiten.Key]InputMap{
ebiten.KeyF11: AnyInput,
ebiten.KeyF: AnyInput,
}
)
func (i *impulse) keyboardPressed() InputMap {
for k, m := range i.keys {
if ebiten.IsKeyPressed(k) {
return m
}
}
return NoInput
}
func keyboardEasterEggKeyState() int {
state := 0
if ebiten.IsKeyPressed(ebiten.KeyA) {
state |= easterEggA
}
if ebiten.IsKeyPressed(ebiten.KeyB) {
state |= easterEggB
}
if ebiten.IsKeyPressed(ebiten.KeyX) {
state |= easterEggX
}
if ebiten.IsKeyPressed(ebiten.KeyY) {
state |= easterEggY
}
return state
}