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Release v1.4.160
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Changes since v1.4.137:
  - Engine: module update.
  - Engine: when the configured language is Chinese, use vertical text instead
    of rotated text.
  - Map: make sure the keys on Shepard Tone read in order of increasing pitch.
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divVerent committed Jan 29, 2024
1 parent 5534016 commit c083638
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Showing 7 changed files with 13 additions and 9 deletions.
2 changes: 1 addition & 1 deletion .gitmoduleversions
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+25915d3aacf38e42da899b569dfdd0631cc73dbe third_party/SDL_GameControllerDB/assets/input (remotes/origin/HEAD)
+232c738ce0948eb86b6b1b6ba7bcdc92d10faef0 third_party/SDL_GameControllerDB/assets/input (remotes/origin/HEAD)
2 changes: 1 addition & 1 deletion .lastreleaseversion
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@@ -1 +1 @@
1.4.137+20240106.3156.7c674330
1.4.160+20240129.3179.55340166
2 changes: 1 addition & 1 deletion .lastreleaseversioncode
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104301370
104301600
4 changes: 2 additions & 2 deletions XcodeProjects/iOS/aaaaxy.xcodeproj/project.pbxproj
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Expand Up @@ -328,7 +328,7 @@
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 1.4.137;
MARKETING_VERSION = 1.4.160;
PRODUCT_BUNDLE_IDENTIFIER = io.github.divverent.aaaaxy;
PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator";
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"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 1.4.137;
MARKETING_VERSION = 1.4.160;
PRODUCT_BUNDLE_IDENTIFIER = io.github.divverent.aaaaxy;
PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator";
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4 changes: 4 additions & 0 deletions fastlane/metadata/android/en-US/changelogs/104301600.txt
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@@ -0,0 +1,4 @@
- Engine: module update.
- Engine: when the configured language is Chinese, use vertical text instead
of rotated text.
- Map: make sure the keys on Shepard Tone read in order of increasing pitch.
6 changes: 3 additions & 3 deletions io.github.divverent.aaaaxy.metainfo.xml
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Expand Up @@ -55,9 +55,9 @@
<content_attribute id="language-humor">mild</content_attribute>
</content_rating>
<releases>
<release version="v1.4.137" date="2024-01-06">
<description><ul><li>Engine: move to Ebitengine v2.6.2. Thus, on Linux it now requires OpenGL 3.2.</li><li>HTML5: fix savegame handling.</li><li>Menu: highlight the finishing point on the map too.</li></ul></description>
<url>https://github.com/divVerent/aaaaxy/releases/v1.4.137</url>
<release version="v1.4.160" date="2024-01-29">
<description><ul><li>Engine: module update.</li><li>Engine: when the configured language is Chinese, use vertical text instead of rotated text.</li><li>Map: make sure the keys on Shepard Tone read in order of increasing pitch.</li></ul></description>
<url>https://github.com/divVerent/aaaaxy/releases/v1.4.160</url>
</release>
</releases>
</component>
2 changes: 1 addition & 1 deletion third_party/SDL_GameControllerDB/assets/input
Submodule input updated from 25915d to 232c73

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