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F117A-remake

A spiritual successor to an old DOS game, written in Rust / Bevy

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Todo:

  • Basic scene setup
  • Basic controls
  • Basic flight physics
  • Basic Camera system
  • DOS style point light sources
  • Missiles with proportional navigation
  • Target destruction
  • [-] IN PROGRESS: AI assistant chatter
  • [-] IN PROGRESS: Pulse / doppler radar gameplay
  • [-] IN PROGRESS: HUD
  • [-] IN PROGRESS: Targeting MFD
  • [-] IN PROGRESS: Arcade targeting
  • [-] IN PROGRESS: Sound
  • SAM sites attacking player
  • Radar countermeasures
  • HSI MFD
  • Player damage modeling
  • Advanced targeting (LANTIRN)
  • Advanced flight physics
  • Bombs
  • Scenery detail generation: Roads, cities, fields, mountains
  • Mission system
  • AI aircraft
  • IR AAM missiles
  • IR countermeasures
  • Menu

Non-goals: Multiplayer (unless done by contributors), study-level realism, realistic graphics, VR

Keys:

  • [W] Throttle up
  • [S] Throttle down
  • [A] Rudder left
  • [D] Rudder right
  • [Cursor keys] Elevator & Ailerons
  • [Space] Weapon release
  • [F1] Cockpit view
  • [F2] Follow cam, press repeatedly to cycle through view targets
  • [N] Next target (Arcade targeting)
  • [M] Previous target (Arcade targeting)
  • [T] Lock target at crosshair (Arcade targeting)
  • [Backspace] Clear target lock (Arcade targeting)

Old images:

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A spiritual successor to an old DOS game, written in Rust / Bevy

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