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memory leak in game flow #16
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Did not wait long enough for Irrlicht garbage collector to start. Not a bug. |
after inserting ObjectManager and such, the memory leak was clearly visible again. it is about 100MB atm. |
the meshes seem to remain in memory, and there is an additional texture added every time the game is loaded. |
there are still 25MB memory leak every turn. Check Ground.cpp and the virutal file system. |
to check:
|
the memory still leaks, somewhere in Ground, MapTiles or Collision. |
to be able to transform it independently of other occurences. The copy is removed, but the original mesh is not for some reason. Investigate!
Steps to reproduce:
Actual behavior:
the memory consumption goes up and does not go down by itself
Expected behavior:
the memory consumption goes up and then goes down immediately, latest after 1 minute.
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